By ground surface textures I mean, things like the cracked mud effect to simulate dry fields of mud and the asphalt/concrete.
The textures are far too inorganic and unrandomized and give off an unnatural feel and overall look aesthetically displeasing.
Here are some examples:
----Asphalt/Runway markings----
In MSFS:
(Really lacks contrast between white and grey)
From distance:
In real life:
(Notice how the stones are much smaller and finer)
From distance:
----Grass----
In MSFS:
(I turned off 3d grass so you can see the texture better)
What good grass looks like in my opinion (smooth and not patchy):
In real life:
----Dirt----
In MSFS:
In real life:
----Lighting/Colour----
In MSFS & real life:
MSFS:
(Seems far too dark, but I could let that go down to satellite imagery source, but the sky appears far too bright and something just feels very off about the lighting and colouring, the graphics just appear dull, miserable and unsaturated.
Real life:
All in all, the graphics seem unnecessarily inorganic and inaccurate and I don’t think people are giving the graphics enough scrutiny, these graphical features are an eye-sore more than anything.