Improving performance-mid range GPU high end CPU i7 10700k GTX1070 Reverb G2

I have found that minimising the size of the PC window and the PC settings (in game,as opposed to the vr graphic settings) to minimum as well as the render scaling in open xr and the PC window seem to reclaim performance for the vr headset.
I am loving the atmospherics of MSFS2020 and am currently preferring this to XP11

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This is an old trick from the early VR days where lowering the resolution of the monitor copy of the game could net big performance gains. I’m not particularly surprised to see it work in this case and I’m glad someone finally tested it! It’s still on my list.

How do you do that exactly? The game is full screen?

You can change it to windowed in the options. Then you can resize the window to the smallest possible size. This means your Pc is rendering less. And if you reduce the in game pc graphics settings that seems to recover performance and allows you to raise the vr settings.

Good trick 99

The game doesn’t use the in game “PC” settings at all in VR so changing the PC settings lower will do nothing.

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Hey, I have Oculus Rift S with i7-3770 & 1660 Super. My test showed that I MUST set “pixels per display pixel override” (PPDPO) to 2 (in Oculus Debug Tool) to get clear image in VR, no matter how I set my TAA render scale (in game) or SS (customer render scale in Open XR Developer Tools). Setting PPDPO to the default 0 or 1-1.25 (someone said it’s recommended for NVidia 1xxx cards) would make my VR scenery very blurry, unstable, and colored unreal. And digital instruments were impossible to read. However once it’s set at 2, outside image was sharp & great even when I set TAA render scale as the minimum 30, and by increasing the same setting to 40, I could read EFIS digits without focusing.

If I felt FPS was bad (I didn’t check it in VR because I found the moment I put on the headset the FPS shown would drop significantly but I could not see it in flying), I would lower the two “details” scale in MSFS to 75% or so, or lower SS to 70%. I hardly noticed any outside scenery quality drop, because it’s still quite sharp.

I disabled ASW and motion reproduction because they only caused problems. Without them the stuttering or occasional distortion seemed to be caused by low FPS or so, which I could always address by lowering TAA (at 30 I had to focus read instruments) and SS rendering.

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