Had a great first flight in the new sim today. One observation:
Repeatedly, the 3D mouse pointer in VR lost focus. It did not interact with the controls anymore, and whenever it was at dashboard distance, I actually saw 2 cursors, about 3 cm apart from each other.
Leaving VR and getting back into VR solved the problem, but later it happened again.
Any ideas what causes this, and is there a remedy?
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Im using a Quest 3 and to solve this issue I pick up one of the VR hand controllers, hold it towards the cockpit instruments (highlight a button) then put the controller back down. The mouse usually starts behaving after that.
I experienced this too now and my guess is that it is aircraft related as i didn“t had this problem (beside the dozens of other problems) in the first days with FS24 while only testing with the DeHaviland Beaver. Today i tried the Pilatus PC 6 and it was a complete unusable mess.
i am able to get back the control of the mouse for some seconds by turning on the 2D monitor or wildly ALT-Tabbing. insert an insult of your choice to the developers here if you want
Iām having the same problem. The sim is almost unusable in VR since half of the time itās impossible to interact with the controls and half of the time, you just get a headache from seing two mouse pointers at the same time.
Still hapening. Tried many solutions, some limited success, but then comes along the same issue. The mouse pointer either disappears, or will not hover over knobs and such.. Maybe I have something set up wrong, but a hint?
I moved back to FS2020. Itās an excellent sim, and works very well in VR.
Let Asobo /Ms sort out the mess they created with FS2924. Iāll gladly start using the new sim the moment it becomes stable and usable in VR. Letās see what SU2 and 3 bringā¦
related to disappearing mouse pointer: when it happens to me (at the moment with Beta 2 or other VR titles) itĀ“s caused if the program doesnĀ“t run in fullscreen and the mouse is moved āout of the windowā or when a Windows Notification pops up. Both results in loss of the VR titles focus.