Increase LOD Distance for Higher GPUs

We need separate LOD for texture and terrain (triangle Bing building distance), at the moment they are both together, it should be separated, this create at higher altitude blurry texture it should not. Also LOD level should be increased for both.

At the moment:

  • Terrain level of details control both texture and building quality at any altitude low or high altitude
  • Terrain level of details for texture is the same offline\online not related to internet bandwidth
  • Terrain level of details for texture even on HD 4096x4096 offline, is the same, not related to bandwidth

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