That’s not encouraging but also not surprising. None of the airliners work well on Xbox.
Okay, just a few minutes in on Cow Town’s stream but I already feel this is just unfeasible on Xbox. There’s basically no terrain detail, extremely low shadow quality in external view, huge stutters, gaps in the cockpit because it doesn’t load the outer shell at first.
Basically if you load this aircraft there’s no more room for scenery or textures. It looks like 2020’s “offline world”.
Yes, that is what I saw, object loading times are dreadful. Terrain was pants, stutters - poor Xbox users, I do not know if it is possible to fix at all, ever?? If there was a fix for x-box, surely after 8 months it would have been done. SU3 beta users - any improvement in there?
1-2 second long stutters after landing, no LOD displayed, very little draw distance, no ground texture on some walkarounds, mushy terrain, low framerate…
Switching between camera views makes the cockpit screens flicker and reload, along extreme stuttering.
I don’t blame iniBuilds, there’s only so much they can do. It’s the simulator itself and sadly, none of these problems are new even with default airliners.
Su2 or SU3 Beta?
What did you expect when 24 is in such a bad state at the moment. I didn’t buy it and I won’t, until 24 is how it should have been on release day! 24 is nothing more than a joke on Xbox, and right now I feel like giving it all up.
iniBuilds does have optimization issues… But we can’t put this all on the A350. The game is not the best on it’s own and I feel a lot people are getting tired of MSFS. I play it less and less every month.
I gave the A350 a go on the SU3 beta yesterday from Doha to Madrid (both 3rd party airports that worked very well on SU1) on Xbox Series X on a 70mb internet connection. Performance on the ground was pretty bad, probably comparable to the A330-300 at best. Panning around in the cockpit at cruise not terrible but I wouldn’t describe it as being smooth. Landing was absolutely horrendous though with constant 1-2 second freezes and stop motion slideshow when it was moving.
I don’t blame the aircraft as this is just how FS24 runs on Xbox. Contemplating coming off the beta to try on SU2 but I’m not going to have time to do any flying until next week, by which time they’ll have SU3 fixed, released and working as well as 2020
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Thanks for the feedback. I suppose on SU3 it is similar to most 3rd party airliners. Gosh, i hope they’re not releasing SU3 in that state. ![]()
Hi all,
Unfortunately a number of posts have had to be removed as they were beginning to delve into off topic conversations for this thread. Please can we ask users to keep this thread strictly for discussions on the iniBuilds Airbus A350.
Thanks for your understanding
The MSFS Team
9 minutes of horror.
Note: The video creator is unfamiliar with some things, like the tiller, the throttle levers and the touchscreen with a controller, so ignore those remarks. But if we focus on the performance presented in the video, it tells a lot.
He also keeps criticizing iniBuilds which I don’t agree with. Maybe just watch without sound.
While my experience on it yesterday in the SU3 beta wasn’t great, it was nowhere close to as bad as shown in that video, or at least not until my arrival after a 7 hour flight. I do note that not only is he at LAX which is known for being heavy on the frames, but he’s also running real world live traffic. I wouldn’t expect good performance in a C152 with that combo, much less an A350
Friendly reminder that it’s not really valid to use SU3 beta flight experiences to evaluate add-on aircraft models, especially one as complex as this one. While I get that folks want to have a real world experience in beta, in order to better evaluate the beta release in question, that does not really extend to providing valid criticism of any aircraft model that is only current through SU2.
The folks posting above no doubt are very well aware that we are mixing apples and oranges here, and while developers will get tough feedback on ambitiously complex models, SU3 really has no place in this thread as the model is not yet SU3 ready (none are really). Probably better to report one’s real world SU3 beta findings in an SU3 beta thread. Fair?
Indeed a fair comment - my reason for not coming off the beta to try it was impatience at just wanting to jump straight into it and curiosity to see how well it would do given the known SU3 performance issues. From what I gather it does run better on SU2
I’ve flown the aircraft on Su2 using an Xbox and the performance was good, the only issues I had was after landing at the destination when the stutters was present. I had live traffic and photogrammetry turned off.
The A350 usually flies to big airports so I think it’s only logical that you would use it for routes between such airports. I think a true performance test involves this, or a similar scenario. Large international airports and hubs. Unfortunately, the A350 on Xbox doesn’t pass this test.
I agree that turning off live traffic would probably help performance, however things like the low-end scenery (also visible in his every video, he’s flying above blurry blobs) and the cockpit not loading properly are probably not related to traffic.
It’s a shame that for Xbox users a sticker has to be on the add-on saying “use only at small airports, no traffic, and don’t change camera views”. For almost as much money as the whole simulator itself, it’s not a good show.
I think iniBuilds should’ve held back the Xbox version either until the simulator is better optimized on the platform (if ever), or completely, acknowledging that even with the fully removed cabin, the product just doesn’t provide an experience comparable to what the price point and the scale of the aircraft promises.
I know it is frustrating to experience what you are with the A350. I am hoping that all the faults being found might serve a purpose for both the devs and Asobo to solution find to improve things. So hopefully, despite all of our frustrations with this plane some good will come out of it.
You are totally correct and this is likely to become more and more of a problem as devs pack more features into their aircraft and scenery addons. The fact is, higher quality graphics and larger feature sets also need more processing power and memory. No amount of optimization will compensate for that and the owners with high-end systems want the bells and whistles. They will likely spend less on addons severely constrained by low end hardware, eg. Xbox S.
IniBuilds made an attempt at addressing this by including a variant of the aircraft without the interior cabin but that was clearly not enough. Maybe the devs could/should enable features automatically based on the system resources available?
That is outside our control, that would have to be done at core level of the sim
I’d like to see more reports of the 350 on Xbox in SU2 - a lot of aircraft are still struggling in the SU3 beta and I do think its a little unfair to review any new aircraft using a beta…

