Insane Photogrammetry Lag with DX12

Since SU11 I’ve been getting insane lag with Photogrammetry on, as the objects stream on. This didn’t use to happen. It freezes the entire game as pieces of the world are streamed in with photogrammetry. I have an SSD so that’s not the issue. I’ll note again, in SU10 it was butter smooth as it loaded photogrammetry assets.

If I turn photogrammetry off it goes away. If I wait a few minutes while the game lags to hell, it goes away. So it’s only happening while assets are loaded in. Very frustrating.

Using DX12, if there is a difference with DX11 I’ll update

edit: okay I thought it was a far shot but switching back to DX11 fixed the photogrammetry lag, and also a bunch of other lag spikes I was having, for example the moment I would take off I always got a lag spike. Game went from a laggy hitching mess to butter smooth again. Hopefully anyone else having this problem sees this

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Topic Moved to Community Support.

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