So IniBuilds sent out an email on newest partners to join them, sales, etc. But at the very end of the email, they said they were hiring lots of people with Unreal Engine 5 experience…
Hmmm. IniBuilds has only fixed their XP addons, not produced anything new. They are almost exclusively focused on MSFS, and even a development partner with Microsoft and Asobo. So WHY would they need more developers but with a focus on Unreal Engine 5?
that is interesting, one could surmise they are looking at a big project based on the unreal engine. I doubt that is MFS 2024… the unreal engine is mostly for shooters and i understand its not well suited for flight sims
I’m not so sure about that. Microsoft announced 2020 back in 2019, and spent the whole year plus going over the technology and what to expect. 2024 was announced almost a year ago. They have been VERY tight lipped about what is in it and the technology. If the rumors are true, we will get the release date and technology run down on June 9th. But that is only 4 months away from release. And considering how much of a close partner IniBuilds is with Microsoft at this point, starting hiring 2 weeks before the announcement of 2024 might say something. Like they want to get their developers before other 3rd parties are then trying to get theirs.
I could be totally wrong. I just find it extremely weird that Microsoft has been so tight lipped on this release, and find IniBuilds searching for developers with experience in technology that doesn’t seem to fit their area a bit suspect.
Maybe a way was found to seemlessly combine game engines to offer revolutionary multiplayer functionality such as:
Be a multiplayer passenger or operative on someone elses aircraft: e.g. a smoke jumper that makes the hop to a fire and then jumps out into the hot zone. Do firefighting stuff on ground, and then jump into a different player’s helicopter for extraction. Or, have a multiplayer Firefighter and EMS character take the hop on someone’s helicopter to perform ground activity on a rescue mission. It would be like combining a good ground game with MSFS for “missions”.
Be able switch to third person view as a pilot to control and see your Avitar do the pre-flight walk around.
Land at new ultra detailed POI’s, then switch to 3rd person avitar view and be able to explore the ultra detailed POI on foot like a house viewing in VR.
Maybe take part in minigexames: Select an Air Marshall passenger avitar that can spawn into a multiplayer friend’s aircraft mid-flight and Jiu Jitsu unruly passengers into submission and arrest.
If only it was possible to combine the best of both types of game engines into a revolutionary aviation and ground experience.
Given that MS has stated that existing 3rd party addons should be generally compatible with 2024, it’s extremely unlikely they’re moving to an Unreal 5 engine in a few months with the release of 2024.
Everything we’ve seen so far suggests 2024 is based on an improved version of Asobo’s proprietary engine.
In the email it says it’s for a B2B project. So it’s just something internal they’ve a contract to create. It needs level designers and UI / UX designers. Not even programmers really. No idea what but I doubt it’s anything for us!
The level designers did throw me off how that would fit. Airports I guess could be a level, but it also talked about gameplay. But the B2B part, that is pretty much what IniBuilds does now for Microsoft. Shoot, anytime a SU or WU is going to be late, Microsoft asks IniBuilds for one of their planes that they have been contracted to build. So it is an entertainment software we know that they are developing for. And they are being contracted to provide pieces for it that are self contained (the B2B), but fit within the owning software.
Like I said above, I could be totally wrong. But I also can’t dismiss it entirely either.
Let me put it this way:
If I wanted to build a flight simulator addon with a highly detailed ground scenery (tower simulator, outside check simulator, terminal simulator, drive through town to my local airfield and socialize there in a multiplayer enviroment, …) - I would use Unreal Engine.
I bte this is what they are working on right now - it’s the next logical step to expand flight simulation to ground handling.
Well, you all convinced me I was probably wrong. BUT… then I just read up on Blackshark.ai’s latest work:
GRAZ, Austria (February 28, 2024) – blackshark.ai today announced a groundbreaking collaboration with TRU Simulation + Training Inc., a Textron Inc. (NYSE: TXT) company in pilot training. Leveraging blackshark.ai’s AI-driven platform, virtual reality (VR) and mixed reality technologies, as well as Epic’s Unreal Engine, the technology will revolutionize pilot training with immersive and hyper-realistic 3D environments. TRU Simulation will be the first to launch the innovative technology in the new Veris VR Simulator, unveiled on the eve of HAI Heli-Expo.
So Blackshark.ai is working on a 3D world model that interfaces with UE5. And since this is a commercial level pilot training simulator, I would have to imagine they did it without stutters.