Inverted Mouselook doesn't work in cockpit despite correct setup

Hello,
I’m on PC/Steam version. No Developer Mode. Win10

I have problem with the mouse freelook settings. I followed the various guides on the net, but nothing helped even though i seem to be doing everything as it should be done.
My settings for mouse cockpit freelook (Locked camera controls) are manually set as follows:
Camera look UP: Y- AXIS (i.e. when i pull mouse towards me, i want the camera to look up)
Camera look DOWN: Y+AXIS (and vice versa. mouse away from me - camera look down)

The problem is - IT DOESN’T WORK in the cockpit view.
My settings for the locked mouselook are set exactly the same for both External and Cockpit views, but the mouse is only inverted in External view.
Cockpit mouselook is still uninverted i.e. MOUSE UP=CAMERA UP

I have no clue what i’m doing wrong. I even digged up the actual Steam config file, and it seems to be correctly setup there as well.
Screenshot:

I really have no clue how to reproduce the bug, the only thing i did was installing the sim and setting up my controls. External freelook works, cockpit freelook doesn’t.

SPECS: Intel i5, 16GB RAM, Nvidia GTX1660 Super w/6GB vRAM.
Usual keyb/mouse + T.Flight Hotas X

Build Version # when you first started experiencing this issue:
Immediately after i installed and updated MSFS to the latest version.

I have the same issue. I can’t get through the tutorial without pulling my hair out. I learned mouse controls on flight simulators, so always invert y-axis. Mystifying that it is the default for the stick, but not the camera.

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Have you managed to get it to work? I still have inverted mouse only in external views. In cockpit, it just won’t work, no matter what i do. Also i ran into another stupid bug, where the destination airport doesn’t load in time and i crash on touchdown, because the plane clips through the runway and hits jagged terrain under.

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Having the same exact issue. Have tried reversing x and y axis in cockpit camera settings to no avail. anyone find a solution?

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How bizzare, I have the same exact issue except for me cockpit view inverts but external doesn’t…

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So. Sometime later, long time after i gave up, the inverted mouse started working in the cockpit. Don’t know why. Tried everything, nothing helped, all of a sudden it started to work again. Microsoft i guess..
UNFORTUNATELY, i ran into a different bug - the one where you start MSFS, and it resets all your settings and forces you to go through the “first time run” rigamarole.
That happened twice already. The first time around, i just resetted the settings and reloaded my control profile, and everything went well, more or less.
The second time around - my mouselook is back to f–ked.
So. If anyone found out surefire way of FIXING THE PROGRAM FOR THE DEVELOPERS, or at least finding a reliable workaround, please let me know, because i’m back to square one.

Really, this is so frustrating. Because not so long ago, MSFS got to the point where it basically almost worked. For about a month or two. The planes got more detailed, scenery got prettier, i didn’t run into the splash screen freeze so often, and now back to this. Providing the user experience as if was JUST released. Old bugs became new again. Jeez, just LET ME FLY!!!

As a workaround, have you tried to invert the cockpit settings up/down (without moving external view setup) ?. I know it sounds illogical but I did a test and the internal/external views work the same.
Camera look UP: Y+ AXIS
Camera look DOWN: Y- AXIS

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I haven’t touched the External Views. I just restored one of my old profiles where it used to work. So, Cockpit Look UP (Lockable) is set to Y-, Down to Y+. In External view it works as it should, in Cockpit view, it doesn’t.
Basically - the problem that made me start this thread, is back.

Ok, but as a workaround, if you set your cockpit view as in my screenshot, do you get the expected result when moving your mouse ?

Nope. What’s on your screenshot was the default setting. I.E. mouse moves away from me, look moves up, and the other way around.
No matter whether i set the lockable mouselook up to +Y or -Y, it stays in the uninverted mode - that’s the problem. It behaves as if i haven’t changed it.
Those two years ago, i even found the local config file to check whether the settings get saved, and they do. They just don’t have any effect on the game.
Gotta be some sort of odd bug that affects just the cockpit view. The external view works fine.

No, the default mouse profile is the way around:


And when I invert the Y values, I can see the change reflected in the cockpit view. So it should also work also for you. Can you try to reset your mouse profile to default and invert the Y values (up/down) ?
Try with a stock aircraft (I used C152).

I appreciate that you’re trying to help, but my installation obviously doesn’t behave the same as yours for some odd reason.
After the last settings reset, the default mouse profile was set to LOOK UP = Y+, LOOK DOWN = Y-.
When i attempted to invert it, I.E. switch Y+ and Y-, the settings did get saved, it is shown correctly in the settings after the change, but it does not actually affect the mouse behaviour in the plane.
If it did, i wouldn’t have anything to complain about.
The weirdest thing is that the external views work as they should. It’s just the cockpit view that’s fukt.

Ok, that’s weird then. To summarize: your default values (lookup/lookdown) for internal cockpit view are inverted vs mine and even if you change them, there is no effect. Hopefully someone from dev team can reproduce this behaviour.

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So, to be absolutely sure, i restarted MSFS again, switched the mouse to the DEFAULT profile, and the LOOK UP is set to Y-, as you said.
(Honestly, at this point i really have no clue whether it was that way from the start and i got confused, or it was the way i said in the previous comment but i changed it).
Nevermind. What’s important is that it SHOWS the correct settings.
So. AT THIS POINT, Cockpit view is set THE SAME as external view.
Look up = Y-, Look down = Y+. That’s how i want it.
So - i hopped into a plane (Grand Caravan Ex, default plane) to check it again. And guess what. Still behaves the wrong way.
I just don’t get it.

Ok, well at least we have the same default mouse profile, good point. Now invert the Y values for the internal view only and check again with the C208. Look up = Y+, Look down = Y-

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Dude thank you, it finally works. It made me create new profile when i changed it, but it’s finally inverted. OMG JEEZUS TAPDANCING CHRIST BUT WHY?
Does it mean that my old control profile is somehow borked? Because i can change whatever i want, and it has no effect on the game.
Or - is it possible, that to Asobo/Microsoft, INVERTED means something else in cockpit and something else in external views?
Actually that wouldn’t surprise me that much, because DCS has similar problem. You can invert Cockpit mouselook but not the external view mouselook…

■■■■■■… I’m so tired of this little IT oddities…
Anyway, thanks. Now i can go kill myself while trying to land at Syangboche. :slight_smile:

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You do realize that to achieve the state where cockpit and external cameras behave THE SAME when i move the mouse along the Y axis, i have to set them up differently instead of the same? LOOK!

…well, at least changing the new profile actually has effect on the game, unlike my old profile.

Glad it worked !. Sometimes, it is good to start with a fresh profile if there is no other way. I also saw another issue where the key had to be unbind and rebind in order to work.
And agree with what you mentioned above, look up and look down should be achieved through the same mouse combination. Here we have a programmation logic issue for external view vs internal one, your screenshot perfectly shows what’s wrong.
Have good flights !

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Thanks for your patience. I almost gave up.
I even found my old comments about this issue. Back in 21, i even tried to completely empty the profile, and slowly tried to re-add the controls one by one, didn’t help either.
It’s sooo weird.
NVM, i can finally go back to flying.
Thanks again, your well-intentioned “nagging” forced me to try it one last time, and it fixed it. :slight_smile:

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