I’ve been/having huge issues with scenery pop-up/culling since SU5 release and textures on buildings not loading until I’m right on them, leading to the bombed out apocalypse look many have referred to and large areas being filled by featureless polygons.
I’ve been experimenting on the London discovery flight, looking at my network use on task manager as I fly to see how much of the issue could be down to bandwidth, looking at it with/without VPN, different LOD settings etc.I’ve found bandwidth is severely restricted at anything above extremely low level flight which would explain many of the issues - any suggestions if there is a work-around for this?
What I’m consistently seeing is the same pattern whatever my network settings, it only pulls significant bandwidth and reaches decent download speeds above 50mbps if I buzz along at extremely low level, below 500 feet. As soon as I am any higher (and we’re only talking 1000 - 2000 feet) download speeds don’t rise above 5mbps, are often 0, 0.1. 03 mbps, and the scenery popping and shapeless polygons without textures appear everywhere. This is with LOD settings of 200+
This suggests:
- it’s not my network, it can pull decent speeds when it wants to. It happens whether my vpn is connected or not, no issues on any other streaming service or downloads.
- it’s not the servers either if it can pull bandwidth at ground level?
- it seems something is broken that means it stops downloading photogrammetery/textures beyond the immediate vicinity as soon as I fly above a couple of thousand feet, perhaps this is the bug they refer to for the hotfix?
- It’s not rolling cache or pre-loaded scenery causing bandwidth use to fall further into flight, it always rises to the speeds it should be at at low level, and is pulled right back as soon as I climb, even though scenery still isn’t loaded and I still suffer popping and poor/no textures.
Yes, my community folder is empty.