Investigating How MSFS Draws Clouds for Weather

Thank you @WxMarc for this profound analysis. May I add, that the opacity problem also leads to the severe “sun bleeding through clouds” problem that exists since release, I’m afraid. Especially in sunset/sunrise conditions the visuals created by the simulator are totally unrealistic and a real immersion killer. I really do hope, Asobo take this thread seriously and that they are aware of the full scope of the problems that exist. (Which I’m sure they are).

Here we should have a thick overcast layer, however the sun is still visible:


This is supposed to be a grey, cold, overcast november afternoon; note the Savannah-like sun disc:

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