Iris PC-21 | Improve ground handling

I’m trying to address two problems with the ground handling of the otherwise lovely Iris PC-21.

If you want to apply these changes, remember: Always make a backup copy before you change any aircraft file!!

Problem 1: Directional control on the ground is poor

In the Iris PC-21 aircraft folder, navigate to flight_model.cfg. Create a backup copy of this file, and then make the following changes:

In the section [CONTACT_POINTS] change the following lines:

max_speed_full_steering = 15 ; instead of 10
max_speed_decreasing_steering = 60 ; instead of 20
min_available_steering_angle_pct =0.1 ; instead of 0.2

In the section [FLIGHT_TUNING] add the following lines:

ground_high_speed_steeringwheel_static_friction_scalar=2 ; default is 1
ground_high_speed_otherwheel_static_friction_scalar=2 ; default is 1

Save the file. You will need to restart the msfs sim (not just the aircraft) to pick up these changes.

What does this do?

  • With increasing ground speed, rudder input will be translated into smaller steering angles. The above changes makes it so that the aircraft can still make tight turns below about 8 kts, but becomes progressively stable until about 30 kts, above which it is twice as directionally stable as with the original setting.

  • When spinning, for example on takeoff run, the wheels have progressively less tendency to slip sideways. The above change reduces side slip tendency by a factor of 2 compared to the original.

Problem 2: Taxi speed on idle power is too high

In the Iris PC-21 aircraft folder, navigate to engines.cfg. Create a backup copy of this file, and then make the following changes:

In the section [TURBINEENGINEDATA] change the following lines:

low_idle_n1=12 ; instead of 15
min_n2_for_fuel_flow=10 ; instead of 13

What does this do?

  • Given the way in which the PC-21 engine settings are written, the N2 low idle setting (which appears on the gauge and in the manual as 54) will be translated by the msfs engine into the corresponding N1 low idle setting (which determines the thrust at low idle power). With the above change, you will have to add a tiny amount of power to get the aircraft moving, but then it won’t go as fast at idle power as the original.

  • Min N2 for fuel flow will always have to be 2 points lower than min idle N1, otherwise fuel will remain shut off and you won’t be able to start the engine.

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Where are these cfg files?

Thanks a lot.

For PC

C:\Users'Your PC Users Name’\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Official\OneStore\

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Yep, a number of aircraft once rolling really start to gather speed even though the throttle has been moved back to idle and in this aircraft it is quite significant. I really hope this can be fixed on Xbox.

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It’s what the actual plane does. The manual suggests using the brakes to slow down.

The PC-21, like almost every turboprop, has a beta range between Flight Idle and Reverse which is used on the ground to turn the prop blades manually so they don’t generate any or less than normal thrust. MSFS doesn’t correctly feature this (yet), so any turboprop in this sim does really not what the actual plane does ever as long as the default engine model is being used.

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It’s a little more complicated that this:

It is possible to program a beta range for turboprops. The SimWorks Kodiak and the Milviz PC-6 Porter are examples that implement this in a slightly different way - for both of them you can define a button on your throttle control to switch into beta mode, and then when you move your throttle it will go first into beta and then into reverse mode.

Had the engine of the Iris PC-21 been programmed as a turboprop, then it would have been technically possible to implement a beta range. However, the PC-21 also has this automatic torque compensation feature - on takeoff roll, the aircraft doesn’t pull to the left like a regular 1,600 hp aircraft would. To make this happen, the Iris developers chose to program the PC-21 engine as a jet engine, not a turboprop engine. And with a jet engine you can’t implement a beta range.

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Mine pulls to the left, with autorruder off

Yeah, no it’s not. There are a few aircraft that exhibit this behaviour, both add on and default.