Is MSFS optimized for GTX10X0 cards?

It seems like every time I read about someone having having major performance issues they’re running RTX cards. I’m running a stock 1080, all settings maxed, and do I get an occasional pause? Sure. Maybe one every hour-long flight or so. But since launch I’ve only had one CTD and basically the performance has just getting better and better and better. Smooth as can be.

I’ve wondered this for a while now: are the GTX cards doing better than the RTX cards at this point?

high settings on 21:9 1440p (render scale 100%)
40 fps with 1080TI

Yep, I’m flying 1440P as well.

Because the game runs on DX11 and the RTX20series cards 30series AMD 5000gpus & 6000gpus are DX12 ready out of the box and were more designed for that API specially the RTX cards were built for DX12 with DLSS and RT.
Nvidia cards generally do better in DX11.Things is everyone is getting different results!

The 1080Ti was the last of a long product line that got most of the bugs well sorted towards the end.

The GTX 10xx cards also were a lot less power hungry. Some of the issues may just be people upgrading beyond what there older power supply can handle. A 10 core 20 thread i9 and and a 3090 will pull a lot more amps that a 4 core 8 thread i7 and a 1080ti.

But it may also be that the RTX 3080/3090 crowd tend to be running 4K or VR and those resolutions are just more demanding.

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Games are not optimized for any card.

In fact game developers don’t deal with graphics cards and driver programmers don’t deal with individual games. They only deal with a graphics API (DirectX, Vulkan). The API is the middle man between drivers and the game. So thats why different brands of graphics cards work with the game.

Because of this nVidia/AMD doesn’t have to think about games and developers don’t need to think about hardware.

So it’s also not needed to check the impact of every driver version because the driver is designed to work with the API, and never communicates with the game directly.

Don’t fully agree the 20series and 30series are suffering worse than the older cards in terms of stability so again I don’t agreee! The most powerful cards are not even being fully utilized!

Again software is not written for a certain card. Game developers know nothing about hardware.

Not talking about stability. It just seems that I read a lot of RTX folks having performance issues and a lot of 1080 people reporting smooth flying, as it were.

I’m on a i7 9700k 32gig ram and a gtx 1070 running high and ultra settings and no complaints here either. I have been very happy!

have a 1080Ti with 3 screens 5910 x 1080 was at steady 40 fps now 48 - 50 fps

only problem i’ve had was with the flaps bug :smiley:

I can assure you thats not true. Game developers have access to a wide range of hardware to test and optimise games for.

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You mean for testing? That’s not what we’re talking about.

A game won’t run worse on newer cards. They will run all games the same, including games from 20 years ago. A graphics card just receives draw calls from the API and completes the jobs it gets. That’s why the API exists, developers don’t have to mess with hardware and nvidia doesn’t have to deal with individual games.

Then why do Nvidia bother updating drivers all the time then? If the cards just perform draw calls and do what they’re told, there should never be a need for updates ever.

More specifically, why do Nvidia release updated drivers that specifically reference new game releases or optimizations for new and old games?

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Personally I use a 1080ti and it’s been fine for me on Ultra 3440*1440.

The graphics card will have little to no impact on network or instancing issues that actually cause most of the stuttering. IMO.

The reason I say this is I have tried with a 1080 and a 3090. The same issues remain. Expectations vs the end user experience differ greatly with internet speed, what options are turned on etc.

If I run with all AI off and all players off, I have a great time! If I have just players turned on and more than a “few” are around… then it’s 1 fps city for me for about 5 mins. With AI on, it’s a picture gallery down the ILS.

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I’m still stuck on a GTX 1070 (due to the gpu craze these days) on a 5120x2160 (5K) monitor. I use 50% render scaling and overall settings set to “High End”. Others than that I have a beefy SSD, 32GB RAM and a Ryzen 7 5800X. This setup yields 30 FPS in rural areas and most other places. Cities with photogrammetry end up around 25 FPS, but I go there only for screenshot challenges anyway. When in mid / western USA, I can even tune up to “Ultra” and still get 30FPS. Overall, I’m quite happy with that while still hoping to snatch a RX 6900 XT at some point…

I’ve had both 1080ti and 3090 and to be fair the improvement in performance is minimal with the 3090 when I fly using monitors because the 3090 is overpowered for the resolution it’s pushing in that scenario and the core problem isn’t the GPU anyway in a game where so much data is streamed live.
In VR the extra power of the 3090 is clear, both in this title and in others which the 1080ti struggled with.

MSFS2020 was unplayable for me in VR with the 1080ti and even when using monitors I would see “limited by GPU” a fair amount.
With the 3090 I’m rarely, if ever seeing that message in DevMode.

But Nvidia drivers work with the api. So they fix their drivers for all games, not specifically for MSFS. There are 100.000 games. Nvidia doesn’t have to bother with individual titles that would be impossible.

They just release what they call game ready drivers but that’s because they contain optimized settings profiles for GeForce experience. There is nothing added to the drivers specifically for the game. MSFS worked just as good before the game ready driver came out.

All games have to work with all driver versions and they do. If there is a bug in a driver not only MSFS is going to have an issue with it but other games too if they work with the same API or use the same features.

GeForce experience is an optional extra. A lot of people don’t use it. Myself included.

Going by your logic, again, there should never be a need to update gpu drivers. Ever. I know msfs runs like a potato on some of the older drivers and some of the newer drivers on my PC. Can’t remember what version im running but it ain’t the latest.

Another example… Cyberpunk. Unplayable on release without the game ready drivers. Again, nothing to do with game profiles or settings within GeForce experience as I don’t install it.