Is the paid for version of the game better/less faulty than the Cloud gaming version?

I’m using an original Xbox (yes the original) to play FS2020.

I completely understand there will be graphics constraints, but that’s not my issue.

I am planning on getting an Xbox Series S solely for the purpose of buying the real game, but worried that there will be the same amount of problems as the Cloud version.

On the cloud version, it’s literally 50/50 whether or not I encounter some sort of bug or random problem and it can make playing the game pretty tedious.

Does the paid for version of the game work much better than Cloud gaming (in terms of bugs/faults)?

What are the main constraints of the Xcloud version to the paid version? Etc

Thanks.

I cannot speak for the cloud version, as I’ve never used it.

Speaking strictly for the native Xbox Series S/X version of the sim, it has many bugs and issues that are chronicled here extensively. Those will exist regardless of which version — Cloud, Xbox Series S/X or PC — you run of the sim.

I can only ascertain that the sim would run much better strictly performance-wise on the Series S with the native application vs. the Cloud.

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Basically what you’re running in the Cloud version is a down-scaled (resolution) version of the Xbox Seris S version. Other than lowering the resolution to match your Xbox, it’s identical in every way - warts and all.

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Hmmm… seems like a bad investment then… it seems that I’m actually lucky if the game works
without random things going wrong. Sometimes I have to stop playing for a week or 2 then come back to see if the problem has gone… as always, it has, but then there’s another problem.

Thanks.

Zero problems on the paid Steam version :slight_smile:

No this is afaik wrong. The cloud is Series X based, not Series S. The series S has way less power, Resolution, Memory, CPU/GPU than the Sereis X and as such I would strongly go to the Series X console and not the Series S. The limitation of the S is just way to high and doesn’t approve the lower price. For the FS I wold not buy the S, as the FS is very memory hungry and the X has way more of them. Also the S has only max. 1080/1440 resolution, as teh X Version can get up to 4K.

But as others have already wroten, this issues are mostely FS and not platform related. The problems exists also on PC.

If he is playing on the Cloud then his hardware is pretty much irrelevant. That’s the whole point of Cloud streaming

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It also makes for a great platform for testing sim stability. If a cloud user reports a CTD, it’s very unlikely to be anything at their end.

In the context of what the OP asked, whether the cloud version is specificaly Series S or X is sort of irrelevent. He’s asking if the bugs and issues that exist in the cloud version also exist in the “full” (misnomer here) version installed locally if you have the physical console. Since the Cloud version is basically running the Xbox Series X (I’ll stand corrected on that one) and it has issues, then the standalone will have the same issues.

It would be helpful to answer the question with better clarity if we knew what the issues are that the OP is concerned with.

If they are network released and causing the cloud version to have performance issues, that is quite a different thing to issues within the sim itself.

Yes you are correct, it is irrelevant to the platform. XCloud = Sereis X and so the same issues and also the PC hast the most or even more issues. I wanted just to clarify that the Series S will not solve anything and if he wants to buy a physical console, it is way better to get a Series X for this game, as it offers way more value for the higher price, then the limited Sereis S, which is IMO a bad deal. THe samll SDD with about 360 GB usable storage is a big issue here, as there are most likly more than 200 GB needed for FS.

@NixonRedgrave
Good point! it’s not clear what the problems are. If it is an unstabel internent connection, than a local Console will solve this issues for 100%, but the other FS Bugs will still be there of course.

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Agreed! I’m not a console guy at all, but if I had to buy any console (not just for MSFS), it would be a Series X. Hands down it’s the best, most powerful console out there currently. IMHO, you’re shooting yourself in the foot with the budget version. I understand why it’s there. It’s to get people who can’t necessarily afford the Series X but want the latest gen Xbox. But it comes with tradeoffs.

But back to the point - the game still has a ton of bugs, and many of those are shared across all platforms. The OP didn’t specify what issues he’s experiencing , but if he can’t live with them running the Cloud version, those same issues will get carried over to the Xbox version, regardless which Xbox edition he gets. And many of those issues are also shared with the PC version.

The basic gist here is that assuming you’re running vanilla MSFS, the game is essentially identical across all platforms, warts and all.

I assume you mean an Xbox One from 2013, not the original Xbox from 2001? Otherwise I’m impressed. :wink:

Buying or not buying it is irrelevant I think; playing over XCloud (whether via Game Pass or buying it) is exactly the same as playing locally on an XBox Series S or X whether via Game Pass or buying it (I’m not sure which CPU/GPU power it gets on XCloud, but you’ll be limited to 1080p streaming either way).

It’s very difficult for me to explain what the issues are exactly - because I encounter some sort of issue every time I go on it. Sometimes it’s barrable, but sometimes it’s unbearable and I exit the game and don’t return for a week when it magically starts to work again (buy then there will be another problem).

I almost exclusively fly the A320N and when I start up, program the MCDU, Taxi, take off and land it’s rare not to have one of those procedures having some sort of problem.

One of the major annoyances is the ATC - giving all sorts of directions to increase/decrease altitude,
usually too late for me to descend in time.
It’s also annoying how ATC don’t seem to have any regard for the flight plan on the MCDU (ie relevant altitude/constraints).
I do wonder if it’s best to just turn ATC off alltogether.

Some other problems can be the screens on the A320 going black.
The rudder not centralising when released (causing skating around the runway like steering on ice)
Randomly, without explanation, not following the programmed flight path etc.

Yeah that’s all gonna be the same on any platform, any purchase method.

Well that bit is closer to real life. ATC can override whatever is in your flightplan. You follow the flightplan until they tell you to do otherwise. ATC has a higher priority than charts

Those are core sim issues. Doesn’t matter what version you use, you’re going to have the same experience.

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But that’s isn’t the reason why sim ATC does that. It sends you to FL160 when you are ten miles out because parts of it are broken.

ATC isnt robust so if you do “anything” out of sequence it can’t cope. So if, for example it tells you to descend to 10000ft and you go past that it will not be able to take the fact that your next level is, say, 6000ft and will constantly badger you to go back up to 10000ft first even if you are on final. Knowing these quirks makes it somewhat usable. I know because I used to use it a lot. I don’t think this will be fixed by Asobo - iirc they are going to pass this over to WT once they are finished with the jobs they have now. At least that was what was mentioned many moons ago.

The point I was making above was that ATC overrides the charts (in real life), as the poster gave the impression he thought ATC should always be following his flightplan.

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