First time here so I’m not even sure I’m in the right spot so sorry if I’m not.
So far I’m thoroughly enjoying the game. It’s absolutely gorgeous and I can’t get enough of it. Personally my only issue is the rudder controls are soooo jerky. I actively try and avoid using the rudder cause it just makes the plane spaz out. I see no way of adjusting the sensitivity curve like you can with the sticks. I go between my Xbox controller and my Saitek X52 and experience the same issue with both. Is there a setting I’m missing to smooth the rudder out or is it kinda broken right now?
Pieter is right. You almost certainly did map it as button input instead of an axis. No wonder its 100% or nothing. Got it wrong myself on my first attempt. Yet it’s not broken. Simply map it to the axis.
Also, when having 2 controls connected with both an axis mapping, they fight eachother. It’s better to disconnect the control that is not used (or unbind the axis if you only use it on the other control)
I always disconnect my joystick when flying with the yoke (and vice versa)
Because a rudder is operated by your feet in a real arcraft, not by a thumb or by pressing shoulder buttons…
Aircraft controls are sensitive instruments. Simulating these unfortunately demands a bit more investment than relying on thumb sticks. People may get it to work, yet it’s beyond gamey.
Rudder can also be used as a twist from the joystick - no reason why someone can’t use another linear input such as an Xbox controller. Think about freestyle drone pilots - they need very precise control from a similar designed controller.
I agree that even with rudder pedals, the rudder is very very twitchy.
I have the Saitek Combat Rudder Pedals and yes, I have turned down the sensitivity curve a bit. Can’t confirm the rudder being “very very twitchy” though, It’s quite ok.
The xbox one controller triggers are analog and should work perfectly fine as an axis.
They work fine in other games/sims as axis.
Only MSFS recognizes them as digital buttons.
My rudder is mapped to joystick twist, and is mapped to an axis. It’s ridiculously jerky though, so can’t use it in game. I guess it’s possible that it’s ALSO mapped to Rudder +/- , will check.
From my long gone experience with twist Z-axis joysticks, yes, it felt terrible. But I am afraid this can’t be fixed by MSFS, it’s normal output of our not so gentle wrist movements.
Rudder pedals play nice® with this kind of steering.
I use Saitek Pedals for rudder and also experiencing this issue especially when flying GA Aircraft. First I thought it might be the joystick configuration but there are no issues in XP. What happens is that the rudder returns at some point so landing or takeoff is a problem. This issue is a top priority. I turned off auto rudder but the issue remains.
Windows game control for xbox 360 shows mapped triggers as z-axis and they have a arnge left and right. But fs 2020 only sees them as buttons so only on and off and no sensitivity. If FS 2020 saw triggers like game controller setup in windows rudders from triggers would have range sensitivity, dead zone and all. The xbox controllers are great because you get haptic feedback from ground landing and takeoff. Also when the plane becomes unstable at stall. Buttons for throttle is not ideal, but there are ways around that.