You are right with the force feedback. One needs to get used to the differences in aileron input.
Also see here:
After figuring out that I had a settings issue the last couple of flights proved the wind model to be quite good. The wind increases up from the surface and into the proper direction. While on the ground the wind hitting the vertical stabalizer pushing the aircraft into the wind is modelled well. Again the non continous (because of no force feedback) aileron input is not like in real life. But without an according yoke (Brunner etc.) this is owed to being a simulation.
I was wondering when MSFS would finally be as challenging to handle (especially on the ground) as real life? I had actually cranked up the sensitivity on my pedals to make the sim less controllable on the ground a while back, but the yawing in-air was ridiculous since the pedals control both.
My last landing roll IRL, 12 kt crosswind in a c172 had me using full right rudder… still turning left.
In my experience, the sim is getting there.
P.s.
I noticed I finally needed right rudder on climb out in the sim the other day. (Nice!)
I have yet to find an aircraft in FS 2020 that exhibits realistic stability in flight. They all seem to act like modern jet fighters that are designed to just go where you point them. An aircraft designed to have positive static stability (most GA aircraft) should return to straight and level flight on its own if the controls are just released, assuming it’s not in an extremely unusual attitude, of course. These aircraft will usually go through a series of pitch oscillations, and will take time for the wings to level, but they will eventually right themselves.
But even the Cessnas in the sim, if put into a shallow turn, will just stay stuck like glue to that same pitch and roll attitude if the controls are released (presuming pitch is trimmed correctly). That is most definitely not how the real aircraft behave. It is weird to start a turn, let go of the stick, and watch as the aircraft just stays at that same bank angle essentially forever. It should start to roll back to level on its own, with some pitch oscillations, the amplitude of which depends upon where the nose was in relation to the horizon when the stick was released.
If you can find one still, try to help yourself to an old and long since discontinued “Microsoft Sidewinder Force Feedback 2” joystick, and buy the little tool “XPForce” to go with it. This will give you the much needed Force Feedback effect for aileron and elevator. It really makes ALL the difference.
The new wind gust system is nice, but it need to be tweaked. It’s not realistic to have a gust every 2 millisecond.
The ground friction, on the other hand, is as bad as it was on version 1.0 of MSFS: it’s never been tweaked.
Oh! Nice to see Katana getting a mention! Rare to see. I got my private in the DV20 and loved it so much. The whine of the Rotax 912 made me feel I was in a little turbine airplane. I flew it extensively in the SF Bay Area into some very windy airports and while it was not easy it was doable.
I find the takeoff roll as you mentioned cartoony and arcadey in this game with wind (surface wind). I stay away from live weather, wont go near it.
This looked promising, but didn’t help here at all. Crosswind of 17G27 knots and I still can’t hold centerline and am dragging wing tips in the steam 172. Switched to Legacy restarted, Back to Modern restarted, same. Tried switching it again in the same flight, same.
I don’t think this is what the OP is talking about. This issue has existed since day one. Asobo has explained that it has something to do with how winds are applied when the wheels touch the ground.
I’m beginning to also lose all faith in MSFS2020s live weather. It’s just so broken compared to real-life. With SU10, every flight is experiencing strong gusts and turbulence, even when calm winds are being reported via the local Metar.
If 17G27 is from the weather menu be advised this refers to m/s at the lowest set height. So you might actually face 34G54 rising in speed as height increases. You can easily check the actual wind with a G1000 equipped aircraft: After gaining some speed along the runway wait for wind to show up (must be enabled via PFD options) then go to active pause and adjust the wind via weather menu. You can monitor the actual wind on the G1000.
Depending on the direction of the wind all or part of the wind will be a crosswind. The crosswind component will push on the vertical stabalizer making the aircraft to yaw into the wind. This needs to be correctd with enough rudder input. A C172 in unable to handle a crosswind component of 54 knots. Maximum demonstrated crosswind is 15 kts and might be possible up to full rudder deflection (maybe 20 to 30 kts, but closer to the lower). Worst crosswind component I ever flew in real live was about 20 kts and it was a bit scary.
Switching from legacy to modern will only solve a problem if the rudder is completely uncontrolable and different between aircraft.
So, this is my thought - and I don’t feel strongly about it, but I think it’s worth discussing.
Just like you say, we don’t feel the feedback forces, and it makes it harder to be smooth. It slows our reaction time down. So wouldn’t it be better for the sim to make it a little easier to be smooth so it evens everything out as far as difficulty goes?
Well like a lot of people tonight been trying to take off in hurricane Ian, challenging yes but my 104 Starfighter was sliding down the runway like it was pure Ice!
Managed to get up in the TBM just but the runway and grass shouldn’t of been as slippy as Ice…
And even with aileron input at that. When crosswind comes from the front, steer into the wind with neutral stabilizer (so just left or right toward the wind). When crosswind comes from the back, steer away from the wind (‘duck for the monster’) with the stick forward (stabilizer down).
Now I’ve flown the Cessna 172 I know exactly what you mean and have the same issue. In the Top Rudder it takes off so fast I didn’t notice it was pulling left on the ground, only when I pitched up.
But flying the 172 from Inverness today in an 8 knot wind taking off from runway 5 the plane yawed so violently to the left I needed to fully depress my Thrustmaster TPR right rudder pedal just to hold a straight a line.
I have no IRL experience but I can’t believe its accurate that you have to fully press the right pedal to the floor to hold a straight line?