As per the image above, Im using polgyons to create the ground textures and detail the grass/gravel etc. The issue is the overlapping/shadows seen. Very few of my polygons are overlapping each other but there’s a tendancy that they cast shadows and or dont appear to blend with the ground as the light changes in sim. Im wondering if im doing something wrong or if there’s an alternative way. I’ve also read and noticed that excess of ground polgyons cause a lovely FPS drop which would not be great for those downloading the scenery on lower end systems.
Hi,
are you using custom materials? Could be they are setup in the wrong way
About the FPS drop, they shouldn’t really be an issue when the scenery is compiled and placed in community
Some slowdowns during the editing in Devmode are instead, expected, so a wise solution is to organise your work on groups you can hide when not needed