To be perfectly candid, the problem is that your expectations are ridiculously high.
How do video game developers place lighting? Well, normally, they literally just place some lighting across the map, adjust ambient settings, etc. But what about when the map is the entire world? The only way (more or less) to get 100% “realistic” lighting is to connect every single light bulb to the IOT, communicate on/off status, luminosity, color temperature, bulb type, precise geographic position, etc. to a constantly updating database, translate the positions and types into the game, then have the client query said database to get the specifications of every light in X radius, then update those specifications repeatedly to get the power status. This, obviously, is insane and impossible.
So what they presumably do is analyze the models created by Blackshark and photogrammetry, then insert lighting commensurate with said analysis. This will (and does) provide realistic lighting, but not “true-to-life” lighting. In other words, the lighting shown in the game is feasible, but is not necessarily what you see if you go fly above the city in real life. This is because you’re looking at a video game, not real life. Like I mentioned, it’s literally impossible for the game lighting to 100% mirror real lighting.
Because it’s a video game. What did you expect? It’s impossible for a developer to accurately reflect the entire library of physics that affects lighting at any given moment. Yes, color temperature in MSFS is slightly adjusted, but that’s for the same reason that professional photographers edit their pictures.
What are you expecting it to look like? The graphics in this game are insanely good. Either your settings are too low or you’re expecting it to literally look like real life, which would be asinine, so I’m going to assume it’s not that.
Then you should see an ophthalmologist, because that’s not normal. Alternatively, make sure there’s not too much lighting disequilibrium (bright screen + dark room = eye strain), or just buy blue-filter computer glasses.
Yeah this must be an issue with your graphics, considering this isn’t the Roblox skybox we’re looking at. Voluminous clouds alone are incredible and add a lot of depth.
lmao