Jet Blast too strong

This morning I downloaded 1.7.34.
On the apron at Herakleion whilst doing my preflight procedure with the Citation 680+ at the gate, a jet taxied past and the wake lifted the aircraft off the tarmac.

My second flight later in the day started from the gate at Athens in the JF RJ100. I was getting my systems online when a jet taxied past, lifting the RJ off the ground and the sudden bump as it hit the ground signalled the ‘crashed aircraft’ dialog box.

Using the drone cam, I could see that the AI aircraft are not affected by the wake, just the player aircraft.

I’m using BATC with FSLTL models.

I would formulate more like this : “Jet Blast are too strong and Wake-Turbulence are too weak” : Wake Turbulence has little to no effect (didn’t check with the last SU 5.1 Beta, the report is tagged fixed-on-live.