How can a curve be linear?
@FlyingMastrChef What joystick are you using? The sensitivity option for my T16000M and my F310 are there as usual.
How can a curve be linear?
@FlyingMastrChef What joystick are you using? The sensitivity option for my T16000M and my F310 are there as usual.
I have a Honeycombe yoke and Warthog joystick. When I use these in XPlane with linear settings, I get almost an exact one to one movement on the screen when compared to the physical device. The Cessna 172 is particularly good at demonstrating this. This is how I like to fly and to me seems the most realistic (and with a zero dead zone), although I understand that many would find this too sensitive.
With MSFS sensitivity set to zero, I would also expect a linear response, but this is not what I see (on the roll axis in particular). There appears to be a default sensitivity built in and in order to get something that resembles a linear response in the Cessna I have to set the Honeycombe yoke to about +60 sensitivity.
I suppose itâs not really a problem, but it doesnât seem right to meâŠ
Also, can anyone explain what reactivity does?
A âcurveâ is a line on a graph which is often straight (i.e. linear).
This is of course the opposite to FS2020, where when you steer straight you often end up going in a curve.
I had the same problem. I fly with Saitek Stick and Throttle and the airplane is uncontrolable! I had tried to modify the curve, but it is not better. The elevator is to sensitive. A small correction and the plane goes to a extremly decent or climb
Correct, but I donât think that this is what @FlyingsCool5650 had in mind.
That linear option is already available.
With a fixed starting and end point you need a curved line, otherwise you get a straight line with a linear response which you donât want in most cases.
Steering on the ground.
Whatâs to remember is that there is a huge tailfin which can be swung round by the wind. Taxiing past buildings is not the same as driving a car past buildings. Air movements are not laminar. Swirls and vortices round buildings can push a small airplane around.
Taxiing is a brain-foot reaction exercise.
Been mentioned before - nothing to dfo with sensitivity and everything to do with key bindings. Like me, youâll probably find that the rudder control is on a âstraightâ setting whereas it needs to be on an âaxisâ setting. I use a T.Flight Hotas4 and put the rudder onto R-Axis Z- (for left) and Z+ for right. Think this also works for the pedals (again Thrustmaster) although Iâve yet to check the setup on those until I can get my desk sorted out.
Donât forget to delete the old allocations or youâre wasting your time.
Sorry canât post screenshot but most of mine are similar to you although at lower â-â settings except for Joystick Slider X which is almost opposite, Sensitivity +75%.
But Iâm still playing with them, having just bought a set of rudder pedals and also transitioning from C172 to Bonanza.
Why wouldnât I want a linear response for a joystick or yoke or rudder pedals?
When I pull on a cable, isnât the response linear (if magnified by mechanical advantage)
Donât understand. As mentioned above, the linear option is available.
If the joystick movement range is considerable less than the stick travel IRL, most users prefer a curve to achieve a more realistic response around the center.
(I read the rest of the thread afterwards. I thought maybe you were making a joke on a curve vs a straight line)
I hadnât thought about it that way. Thatâs a good point. I had been thinking that I wanted the sensitivity to be lower, but, youâre right, then I would lose motion at the end.
Iâd been reading other posts about people saying response should be linear, but I hadnât put my thinking cap on.
sigh⊠dunce cap it is. Thatâs what I get for reading on the internet without my brain properly mounted
The way some cable systems work is using a âsnail camâ. Look at the throttle on your car.
A snail cam creates a âlinearâ increase of the venturi area when the pedal moves.
A slight snail on the flight surface horn can create a fine movement at low deflections to a large movement at large deflections.
When setting the controls to simulate a particular airplane, check the airplaneâs control surface actuation design.
At last got it stabilized.
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