Just Flight Hawk T.1

No, it only matters at altitude - I had the same stick movement at 20k ft as on the deck in the first video. The simple solution is “don’t roll so fast” :stuck_out_tongue:

Haha spose there’s probably more travel on the actual hawk stick being longer? So I guess the inputs not as aggressive IRL?

I wouldn’t be that aggressive if I wasn’t proving a point, really - I don’t snap roll often unless I really have to change direction now, and even then I’m quite wary of it in a fast jet so it’s more of a squeeze. I’ve never flown a real Hawk ( or any fast jet ) so I’m not exactly an authority, but I do feel like there is possibly an excess of roll authority there :slight_smile: I wonder if it’s effectively driving AoA up so much on one wing that it’s stalling.

I was rnning some DX11 vs DX12 tests earlier & did a couple of Mach Loop runs… turbulence effect seems rather extreme right now ( externally it looks like the rudder’s got loose! ) but looking at it, mostly in yaw. Not sure if it’s MFS being excessive or a lack of yaw inertia, or the a/c being oversensitive but it moves a lot.

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Found it without the laxatives :+1:

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@VanDisaster the gusts since SU10 do seem too much. @BenMapp Do you mean in response to my question about the rate of roll? My problem is the rate of roll I’m getting is half that of other people and I can’t understand why.

Hi.

Man I love the sound of this plane. Congratulation Justflight for this. My third favorite plane after DC6, BAE 146.

André Vaillancourt.

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Wow, that does sound absolutely amazing.

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Yes, really.

  1. Are your response curves linear as was suggested by the devs above and copied by most of the people demonstrating here?

That would be the first issue.

  1. The second question is whether you have calibrated your stick by whatever means you do so with your particular stick model.

I heard an ugly rumor that the calibration routine for many sticks is “hidden” in the latest version of Windows, so you may have a miscalibrated stick and need to sort that out.

  1. How does the stick behave with other aircraft? Try say, the Pitts.

If that thing rolls slow, then it is definitely not the Hawk.

Let’s hope there are no aircraft failures to make the situation even more challenging :slightly_smiling_face:

The roll departure issue may not be a bug as such.

(I know that I’m going to murder my basic Aero but here goes…)

Short jets in general have a weird roll-yaw coupling issue. IIRC it has something to do with the lower lateral stability inherent to the short fuselage length.

Also IIRC, swept wings don’t help. A little bit of yaw leads to a little bit of roll which leads to…, also known as Dutch Roll. It leads to a little figure 8 motion of the nose in many aircraft that’ll make you sick after awhile.

Hence the invention and use of Yaw Dampers.

I’ve stood in the back of a 737-200 with the YD inop. No one would keep their lunch if that motion wasn’t stopped!

In aerobatic capable aircraft, it can lead to a pretty nasty departure as the continued roll can lead to increasing yaw until the jet tumbles empennage over teakettle.

As an example, the A-4 Skyhawk was rated as being capable of an astounding 720 degree per second rate of roll.

It was also listed in the NATOPS as a prohibited maneuver any continuous rolls over 360 degrees.

That nasty departure was explained to us as the reason why.

I don’t have my T-45A Goshawk NATOPS with me any longer, but I’m pretty sure that it was also a limitation there as well.

So, while the departure modeling in any iteration of MS Flight Sim might be found to be wanting on some level, IRL if you whack yourself in the knee with the stick in a real Hawk, a bruised knee might shortly become the least of your problems.

*As always, disclaimers as to the accuracy of any aero theory taught to a pilot 30 years ago. :joy:

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The mechanics are simple enough though, the yaw unsweeps one wing & sweeps the other more which results in imbalanced lift, and then roll, and then sideslip which does the whole thing the other way…

Roll changes the effective AoA, so too much roll stalling one wing isn’t an outlandish concept. I didn’t say the spinning was a bug as such, I just wondered if the real aircraft actually had that much roll rate at that altitude / speed.

Most of my aero theory was 30 years ago at this point too & there’s giant holes in it these days, so … yes :smiley:

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Yeah it is awesome! So addictive.

Mine is also not 3s (IMO @VanDisaster is even less than that, that’s about 1.5s, 2s absolute max).

At 400 the fastest I can get (just counting in my head but I am pretty accurate with seconds from my racing days!) is 4.5s. Faster than your 6 but for sure cgaviator’s and VD’s videos looks much more nippy.

Yes my sticks are reaching full extent, but I am not linear (have a slight dampening curve around the centre as I have small joysticks and it’s way too sensitive for landing and taking off if I have fully linear).

I tried linear on another profile just to see and it’s not much different. Probably get it down to 4s which surprises me a bit, because even with the curve I’m not actually spending any time in the curve (by throwing the stick to full extent as fast as possible).

However I do remember it being faster some time ago… what COULD it be?!

By the way, this thing is seriously good fun if you take off from CYBD Bella Coola and just head in any direction – follow your nose and do some valley-hugging!

Gotcha.

We used to fly ACM setups at 15k at corner speed (can’t remember exactly but prolly 360-380KIAS).

There was no noticeable degradation in roll rate or control responsiveness.

If anything, I’m a little surprised at how quickly it accelerates and holds speed in MSFS.

But the T-45 was heavier and draggier.

2s in the low level pass, but also not full deflection ( stuck with a desktop stick at the moment, full deflection is an uncomfortable amount of wrist rotation ) - and as that was in dx11 rolling fast did not do wonders for performance.

I grew up with Hawks overhead every hour or two ( sometimes more like in front of me than overhead, very near an advanced training base & on the transit route between training areas ), always appeared very nimble, but of course you can’t judge acceleration from the ground & no-one was doing aerobatics at 200ft, especially with a training weapon fit…

Still waiting for this to come to Xbox almost a year after release! hopefully one day after SU11

Heh, nice! One of the most amazing things I’ve seen without leaving the house was the last flight of 3 black hawks — they went from RAF Culdrose and passed over our city in formation on their farewell flight (retiring).

Also we have had a Red Arrows display right here a few years ago (2019). Literally 100m from my home :smiley:

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You might recognise Culdrose’ runway as the site of that roll :wink: these days I’m not terribly far from Yeovilton, so I still get a lot of FAA traffic - the FRADU & successor flights were pretty rare but turned up over here once or twice but it’s usually rotary and generally lower than the house…

When I was a youngster I wanted to join the RAF ( dad was in ) & then decided I wanted to join the FAA, but too many of the wrong medical problems unfortunately. I still pick on of the 736 NAS paints as a matter of course every Hawk flight.

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Random coincidence! I wasn’t paying attention to that :smiley:

I took my boy to the Fleet Air museum at Yeovilton a few months ago. Was excellent! Tryna get him into planes lol

My role rate was too fast till I added in extremety dead zone got the role rate spot on now seems to be the only way I could get it right.