Just Flight Hawk T.1

Hi all. We are looking for some volunteers to help us evaluate possible changes to the Hawk T1 flight model. Please send me a private message if you’ve been experiencing any handling issues and would like to help.

Martyn - Just Flight

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Looking forward to enjoying any improvements made to this wonderful plane. Perfect for low level blasts around the lake District and rest of the UK.

Be happy to help with any testing if required pm sent :+1:

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PM sent.

10ch.

Hi all. As mentioned we are currently working on the flight model for our Hawk T1. The most commonly reported issue affecting it was the ‘pitch jerks’, however we’ve seen some reports that the SU11 beta addresses that, or at least significantly improves it. Can anyone here with the SU11 beta installed confirm that either way?

Martyn - Just Flight

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I’ll let you know when I try SU11 but not willing to try the beta at this point. I did pm you on my initial thoughts of the test flight model though but don’t know if thats worth discussing on here or not? but not mentioning anything unless I see otherwise.

Please can you make it easier on the take off and landing roll, I find it very difficult to keep it straight as it seems to veer a lot on some runways, even with 1kt wind

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Any news on the flight model update? Hopefully that test version I tried was scrapped! Not heard anything back after giving my feedback on a pm.

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One of my favourite planes and I’ve not been able to fly it recently. It’s terrible.

Two issues which I don’t have a clue how to check or solve.

  1. Roll rates are very sluggish and slow as posted by @BAW24P

I bought the Pilatus PC-21 (Iris Simulations) and that performs like the Hawk really should. Very snappy and fast 360 roll.

  1. I got a new joystick and the elevator trims were all over the place. Using a ‘trim axis’ on the stick and it would jump from nose up trim doing the correct thing to doing the opposite when I moved it further. And vice versa.

The trim controls on my yoke or trim wheel made very little difference but the axis lever one is too much. I was in situation where even with more central trim and 400kts, I was pushing stick full forward and the nose was barely staying level. If I released the stick at all it would go nose up 90 degrees and keep going into a loop-the-loop. Could not find any way to get back level flight.

I don’t know if it’s my controls or something is janky on this mod now!?

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Mines not that bad but the the test flight model I was sent was complete trash. I’ve heard nothing since giving feedback on it.

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Are we fliying different aircraft? the roll rate on mine is fast enough that it departs unless you’re the top side of 450kts ( which is why the thing isn’t flown around faster than that ). The test version was more fluid airborne & the ground dynamics were improved although not quite there yet, and it gave some warning it was about to stall unlike the previous one. I flew the Hawk yesterday after SU11 download & it’s the same as it was before.

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It used to be faster roll when I first installed it but at some point it’s gotten way slower. Nowhere near what it should be. I can see in stick sensitivity that I am getting full range.

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I wonder if there’s a conflict with another aircract. I don’t need full stick movement to roll it out of control, even. Pitch is a different matter.

No idea, really. I’m not the only one though so something is suss.

I’ll try to make a video later but it’s like 5 seconds to do a full 360 aileron roll. Used to be nearer 2 seconds I’m sure.

Doing the Mach loop (for example), I really need to plan ahead to make the turns without going wide. I certainly can’t tighten up if I need to because I can’t get it banked enough to pull into the turn quickly if I get out of shape. Never used to be that way.

Yeah, that’s like a different aircraft - even at full throttle/Vne I can roll fast enough to make that place easy still.

Maybte it’d be an idea to try with a default stick profile, and also to remove other aircraft/mods? I have an official-only profile in Addons linker for that sort of thing, although JF requiring you to install most of their things directly into Community doesn’t help ( ahem JF, please do something about that ).

Yeah I’ll try today with empty Community except the stuff that goes there via JF and Orbx installers. Once I’ve had a play with the new content haha.

But this is with a new joystick (SideWinder FFB2), so a new profile, totally linear with almost no deadzone and it’s the same as it was with my other stick (TM Hotas) or with joypad, so seems like something on the plane rather than my hardware.

As a note you can install OrbX stuff in it’s own library too. It’s always possible it’s a collision with some marketplace aircraft…

I flew it a few days ago and it felt fine to me as well, and reasonably like her fatter sister that I flew.

So, no axis tweaking in the MSFS calibration screen helps?

I don’t usually fool with cfg tweaking. But I wonder if, should all else fail, you could tweak the aileron effectiveness value and essentially give the Hawk larger (virtual) ailerons.

Not the ideal solution but, since everything in MSFS is an approximation (as are all sims, even the Level Ds I fly these days could never be mistaken for the actual aircraft), it could provide you with acceptable performance.

That is a reasonable option yes. Although I fear it would have a side-effect to other handling characteristics.

And I’m thinking it MAY be a problem I have on other aircraft - just unknown to me with nothing to compare it to so I’d rather know what the problem is and fix it properly :confused:

Anyway here is a video I’ve made just now - but it’s probably not worth watching as since I went to ultrawide screen my system can’t handle recording even on the lowest quality and downscaling so it’s stuttery as!

I am using full stick movements when you see a roll and full pitch when trying to get out of those dives. Full stick forward and it still wants to go up. Also the trim is doing the opposite thing near the end of vid. When I do nose down trim, the nose goes up, and the opposite!

Not right, right?

I have been flying the Hawk doing an around-the-world trip about 10 months ago and like this aircraft a lot. Extremely fast while easy to handle. Never had a problem with the roll rate back then. However, over the last half year or so I just occasionally used the Hawk.

I did a flight today and my first impression was similar to yours: much more sluggish when rolling (regardless whether just turning 10° or doing a barrel roll). However, @VanDisaster is right:

When flying 300-460 kts IAS the Hawk rolls fast (maybe a tad less than a year ago, but still more than OK). Going fast (and I have to admit I often fly it over 500 kts IAS, regardless of the POH) it becomes a differerent animal: Fast when flying straight ahead, slow when turning. Haven’t observed this a year ago.

So it might just be the case that JF changed the flight model in the “forbidden zone”. But reading the other posts, they still have some work to do. Btw.: I use an Honeycomb Alpha Yoke and have never changed the default profile.

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