Oh it absolutely does trim and just like the real plane I make excessive use of trim, just not in the classic sim way (trim used so the desired elevator position coincides with control center point, utterly wrong really) but rather exactly the way trim works in a real plane.
Since the FFB has no predefined center point (since there are no springs but motorized forces applied throughout the travel range) the actual forces are set (or rather removed) by trimming, you do exactly what you do IRL: yoke pitch position defines elevator position, and trim to remove the forces! Sim trim wheel position becomes irrelevant since the yoke simulates the real thing (since in principle trim position has no effect whatsoever on elevator position or travel, only on yoke force)
Kinda hard to explain, but when you try it it is surprisingly good and real!
Just to be clear, none of this is in any shape or form a criticism of the JF warrior! It’s just that I found for my own niche hardware combination I cannot use the usual ‘trim back” workaround to have enough elevator authority in slow speed situations, so I have to find another hack/bodge to make it work.
And work it does, the warrior flies beautifully realistic this way!
Since you are by far the leading provider for GA aircraft in the sim (or should be if quality was considered), any chance to get some help from Asobo on this? Are they open to working closely with you?
I’ve already asked the question directly with regard to a different project.
Hopefully, in the future, we may find that alterations are made to the core FM in order that we are able to more directly influence the behaviour, as was the case before. I have made my views on this flight model fairly clear elsewhere - it’s a base, but not all aircraft react the same and the geometry is too ‘loose’ to give accurate behaviours. Therefore, we need to be able to make much stronger adjustments through the old tables when things are not working correctly from the geometry (which is a more common occurrence than seems to be acknowledged).
Right. Lads - stop mucking about and just realise you’ve (like the rest of us) been dialling back Controller Settings since last August (because of Default aircraft and hopeless early dev attempts)
Set up a New Controller Profile for Just Flight Aircraft and throw these settings at it;
That’s it. Now you can hold off on the nose wheel pretty much as long as you want as long as you’re trimmed in the usual way and making a conventional landing on type.
With gushing Thanks to GrimPhoenix9349 for kicking my ■■■■ and making me realise what neutrality we’ve been in until the serious Devs come in and work with flight model default settings.
I was wondering if random failures or failures in some sense were simulated? I’ve heard here and there that its important to do the checks in the JF aircraft cause they can have failures.
If this is the case, how can I enable this for this aircraft?
You need to tick the tiny Tick Box saying Enabled beneath the Oil Quantity Indicator on the left of the screen of the Ipad in cockpit. That will give you Failures.
Anybody else got this problem with the Warrior? Pressing a switch or changing a parameter in the cockpit ipad causes a CTD. Not every time but quite often. I have other justflight planes and have no problem with them. Have uninstalled it for the time being as very frustrating.
Is there any way of getting rid of that box yhing that appears on the passenger side? Presumably it is there for a reason but I cannot read any of the information on it. Also since installing the Warrior the sim takes much longer to load from the home screen to the ready to fly screen. Anybody got any suggestions?
Looks like a small monitor screen on the right hand side just above the panel. There is a button the side of it that switches the screen on and off. So presumably it is some sort information device that is fitted to some aircraft. But it annoys me as it blocks some of the cockpit view