KCRP runway 18/36 is missing from the World Map, and looks to be set as a very large taxiway when actually at the airport. Rwy 36 has a published ILS, and the beacon (IOYC) is already in place on the World Map. I have submitted a Zendesk request including a link to Bing Maps’ own satellite view, AirNav’s airport detail page, and pdf’s for the airport diagram and Rwy 36 ILS.
In the sim, the physical runway is there, but there are no markings. It’s also on the VFR map.
Open: The report is in the queue. A bug report will remain open until it’s updated or marked as solved.
Awaiting your reply: Our team contacted you to request more information and is waiting for your reply.
Solved: The bug report has been handled—our team has recorded the bug in our internal bug and issue tracker. Please note this does not mean you will see the bug fixed in the next update, but has been recorded and prioritized accordingly.
That post was probably closed because this is a known, already being looked into issue.
The MSFS rendering of KCRP is based on old satellite data from the period about 8 years ago when runway 18/36 was closed for widening. The construction continued with the closure of 13/31 and it was lengthened, and this is missing in MSFS too. Also, the taxi network was completely redone and a couple of years ago the US Coast Guard added several significant buildings and a ramp for their operations at the airport. The key point is that their satellite data is really obsolete in many places.
Both Bing and Google Earth have fairly recent photography, including the US Coast Guard station built four or five years ago near end rwy 13. It’s a matter of Asobo fixing stuff and after a year I assume they just don’t have the resources to clean up ■■■■ like this but must obey their Microsoft masters and had bling and game features instead.
I reported the problem with KCRP Corpus Christi Intl way back when maybe SU3 was the latest, and Zendesk acknowledged the problem and now it is just a matter of it making into the queue for someone to spend time on it. I realistically do not expect MS/Asobo to ever fix this. It’s not near as important as creating an air race game for the XBox crowd at Reno/Stead.
They are not going to fix KCRP Corpus Christi. I’ve created my own Corpus airport package but it seems with each update they change stuff in the SDK without documenting it and I’m updating this scenery package to keep up with the changes. Their SDK is so sloppy that I’m surprised there are not more problems. I’m working with Scruffyduck Software on their alpha builds of an ADE for MSFS, but it’s still in alpha because SDK is still in beta.
Thanks… that is on my to do list. I uploaded to flightsim.to earlier but missed that library object references were broken by the last update and surface materials for painted lines had to be removed. I’ve caught up with those changes and should retry the upload again soon.
UPDATE: As of 29Dec my modified KCRP Corpus Christi is available at flightsim.to
So over 2 years later and they still have not fixed this? Seriously??? Is there an update from Asobo on this? I just don’t understand how they could be missing runway 18/36, it has been around for 30 years lol!. Yes you can download a mod from Flightsim, but you lose all instrument approaches for the airport. This really needs to be fixed by Asobo! Please and thank you!
Do not expect Asobo to ever fix this. Recently, Orbx started providing an excellent little payware KCRP that I like enough to stop using my ADE recreation found in flightsim.to.