KFNT Flint Bishop not modeled

KFNT Flint Bishop International is not modeled. No, I have sent a ticket to Zendesk, too much of a hassle to do so. This is a major omission, please correct in next update.

No visible Main Terminal Building displaying at Flint/Bishop (KFNT) for the Jet Ways are suspended on site, leading to an ‘invisible’ terminal building. A.I. are at the Jet Way boarding ends…but the other ends that would be attached to the terminal buildings are hanging there out in space.

The jetways are there, but not connected to any terminal building. Missing in the sim. Wanted to report as this is my FBO. This is missing even with BUILDINGS at full slider.

Request fix here (zendesk is for bugz)
https://flightsimulator.zendesk.com/hc/en-us/requests/new

I think this might be a problem, lol

I found several airports not correctly modeled, missing major features. The fixing for them will likely be the tasked to the community.

KFNT is one of them.

Some day, I will get better with the SDK and fix those airports that I frequent. Keep an eye on flightsim.to

In the future of MSFS, I imagine airports will enable companies (parking or service) as a destination option from ground control-ATC.

For example: KPHX has Swift Aviation, Cutter Aviation, a large FedEx and UPS parking area, and a few more. So when it comes time to select a parking options, a list of company parking will appear along with General Parking or Gates.

Think about the advertising income this could create?!?!

Regards.

Seems this was flagged as long ago as March (and has presumably been there since launch) but no apparent fix been released.

Parts of terminals are missing at KBOS also.

Can confirm had the same issue today.

Please tag your post with #pc and/or #xbox.

Are you on Steam or Microsoft Store version?

Are you using Developer Mode or made changes in it?

Brief description of the issue:

Location of issue:

Provide Screenshot(s)/video(s) of the issue encountered:

Detail steps to reproduce the issue encountered:

PC specs and/or peripheral set up of relevant:

Build Version # when you first started experiencing this issue:

Just flew to KFNT today. Terminal still not modeled. Just jetbridges.


Hope Asbo fixes this soon. I can’t criticize them though since it is hard to create a sim like this.

Hello,
This topic has not been resolved

Here, we continue to report bugs and problems but the situation does not change … Ad maiora semper
My version from STORE 1.25.7.0 … I am attaching a screen shot

Well, Update X didn’t made a difference here. Termina still missing:

With SU10 the terminal is still not there. Pretty frustrating when this is your home airport.

1 Like

Is this ever going to be fixed? It’s been 2.5 years and nada, nothing, zilch.

:wave: Thank you for using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

Nope

Have you disabled/removed all your mods and addons?

Yep

Brief description of the issue:

KFNT is missing it’s terminal and other structures

Provide Screenshot(s)/video(s) of the issue encountered:

ICAO or coordinates (DevMode > Options > Display position)

KFNT

Detailed steps to reproduce the issue encountered:

Fly there or from there

PC specs and/or peripheral set up if relevant:

N/A

Build Version # when you first started experiencing this issue:

Day one in 2020


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

SU12 and still no fix? Getting rediculous.

Still there as of today.

1 Like