KNKX Miramar California

Unfortunately NAS Miramar has been brought to the bare minimums. A lot of detail has been removed on Xbox, all the LODs are highly optimized following Microsoft guidelines, etc.

It seems the area photogrammetry + heavy aircraft + scenery is too much for Xbox to handle under some circumstances. I’ve been able to use the product reliably and find some stability under the following conditions:

  1. Make sure Rolling cache is OFF. This seems to be an important source for instability on Xbox.

  2. If you are on Series S, I would recommend keeping Photogrammetry off. This will save important resources as the San Diego area is incredibly heavy in terms of memory usage.

  3. Avoid using any other sceneries for the are (eg. KSAN) when using Miramar.

  4. Turn to the minimum static aircraft/traffic/airport workers/airport vehicles.

Considering those, I’ve been able to successfully use Miramar on Series S with the F-14. Asobo is well aware of the instability issues occurring in these dense areas, and we are expecting the next update will improve things for the Xbox community.

Any further updates to the scenery would mean removing all static aircraft, or removing all vehicles, which is not the point of having detailed sceneries. The Xbox version is already 30% the object density found in the PC version.