[LIST] Hangar Studios 713: Development Hangar

:airplane: Hangar Studios 713 – Official Development & Release Thread

Welcome! This thread is a complete portfolio of Hangar Studios 713 aircraft, liveries, and scenery for Microsoft Flight Simulator. Here you’ll find a chronological list of all past, current, and future projects — including concept work and upcoming releases. Everything here is made with passion for the community.

:small_airplane: Aircraft

:white_check_mark: Camair 480

  • Unique twin, twin-engine variant based on the Navion airframe.
  • Fully modeled analog cockpit with detailed interior and animations.
  • Realistic flight dynamics and responsive engine handling.
  • Swappable GPS units.

:white_check_mark: Ryan Navion B

  • High-detail civilian Navion model with classic analog instrumentation.
  • Realistic engine behavior, startup procedure, and system depth.
  • Includes multiple camera presets, wear detailing, and cold & dark support.
  • Swappable GPS units. 2020 walk around inspection and over 120 Checklist items.

:white_check_mark: Navion L-17B

  • Military version of the Navion with authentic vintage detail.
  • Accurate flight model tuned to real-world performance specs.
  • Immersive systems modeling.
  • 19 Real World Liveries
  • Swappable GPS units.
  • Navion L-17D Ski Variant

:white_check_mark: Super Decathlon

  • Fully aerobatic American Champion 8KCAB with a custom flight model.
  • Precise G-meter behavior, spin recovery, and aerobatic tuning.
  • Xbox PMS50 GTN750 In Game Panel Exclusive.
  • Comes with three cockpit configurations:
    • 1x Analog Panel
    • 1x G3X Touch + GNS430
    • 1x G3X Touch + GTN650
  • Animated controls, doors, window, and interactive systems.
  • Authentic WWise sound set, cold & dark startup, and dynamic lighting.
  • Includes official paintkit with multiple design templates.

:construction: Scout (8GCBC) – In Development

  • Bush-capable utility aircraft with 3 distinct variants:
    • 26" Bush Wheels
    • 35" Bush Wheels
    • Float Variant
    • All 3 Come with 3 panel options Analog, 430/G3X and 650/G3X
  • Advanced lighting, G3000 integration, autopilot, custom sounds, and animated cockpit/exterior.
  • Paintkit and multiple livery support included at release.

:hammer_and_wrench: Unannounced Aircraft Project – In Beta

  • Under NDA with a real-world aircraft manufacturer.
  • Custom dual-mode propulsion logic and terrain-following system.
  • Currently in beta and will be the next official release.

:test_tube: Turbine Legend – Early Development

  • Highly detailed 3D model is complete.
  • Flight model, systems, and avionics to follow Scout and NDA project.

:wrench: Navion Rangemaster – Planned

  • Final addition to the Navion family.
  • Previously teased — development to begin after current lineup.

:small_airplane: F-117A & F-117N – Planned



  • Future stealth aircraft projects planned for development.

:artist_palette: Liveries & Paintkits

All official aircraft from Hangar Studios 713 come with their own paintkit, available via the website or Discord.

:white_check_mark: Super Decathlon – Halloween Livery

  • Freeware spooky-themed livery.

:white_check_mark: DC-3 – Lake Central Airlines

  • Historical airline paint for the default DC-3.

:white_check_mark: Gee Bee R3 – Stihl Reno Racer

  • Custom race-inspired livery for the Got Friends Gee Bee R3.

:white_check_mark: Camair 480 – Star Wars 8-Pack

  • Eight unique liveries inspired by Star Wars.

:white_check_mark: Navion B – Community 4-Pack

  • Liveries themed after Content Creators/VIP

:sunrise_over_mountains: Scenery

:white_check_mark: Hangar Studios 713 Airport (46U) – Fictional

  • Custom bush scenery with:
    • Lighted seaplane docks & water runways
    • Custom POIs, fauna, helipads, fueling station
    • Detailed ground objects and immersive environment

:test_tube: Concepts / Just for Fun

:white_check_mark: Ryan Navion N4888K (Freeware Prototype)

  • The first aircraft developed by Hangar Studios 713.
  • Served as the foundation for future Navion projects.
  • Simple early-stage design with 2022 freeware release.

:white_check_mark: Dick Dastardly & Muttley Flying Machine

  • Whimsical aircraft inspired by classic cartoon characters.

:white_check_mark: B-21 Raider (Freeware Concept)

  • Conceptual early build of the Northrop Grumman B-21 Raider.
  • Not a finished product — may be completed in the future.

:white_check_mark: Navion Super (Freeware Concept)

  • Fictional high-performance Navion with a large turboprop engine.
  • Features full G3000 avionics and TBM 930-style systems.
  • Will receive a future update for MSFS 2020.

:date: What’s Next?

Current Development Pipeline:

  1. Scout (8GCBC) – Final polish
  2. Unannounced Project – Release
  3. Turbine Legend
  4. F-117A / F-117N
  5. Navion Rangemaster

This thread will be updated with teasers, release info, and new previews as development continues.


:globe_with_meridians: Follow & Connect

Stay connected and follow Hangar Studios 713 across platforms:

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Looks like you’re a very busy man, my friend.
I am so looking forwards to seeing what new toys you are bringing to the world of flight simming.

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I have seen the cards of the future and see Turbulence in the future.

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Very excited for these upcoming releases!

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Thanks for your love and passion, the Super Decathlon is still one of my favorite “fun” birds when i’m in the mood for trying some crazy stunt. :smiling_face_with_three_hearts:

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New Promo Trailer for the Super Decathlon – 25% Off Sale!

All Hangar Studios 713 aircraft are 25% off now through May 8th, both on the Official Marketplace (MSFS 2020/2024) and directly through my website:
:backhand_index_pointing_right: https://hangarstudios713.com

Check out the brand-new Super Decathlon promo trailer here:
:clapper_board:

All flying in this video was performed by Charlie Morris, a professional airshow pilot and owner of a real-world Super Decathlon. His custom livery is also featured in the simulator!

  • The footage is real-time multiplayer, with no filters used — except for a few seconds during the final spin sequence.
  • Charlie is a lead Xbox tester for the Super Decathlon project and an aerobatics instructor mentored by the legendary Greg Koontz.

Learn more about Charlie and his flying journey here:
:movie_camera: https://www.youtube-nocookie.com/embed/ysewR5erlEQ

:police_car_light: STARTING MAY 19th – MSFS SALE! :police_car_light:

From May 19th through June 3rd, 2025, Microsoft is holding their 5 STAR Review Sale — a special promotion spotlighting developers whose aircraft have earned 4.5 stars or better on the Marketplace.

:smiling_face_with_sunglasses: And guess what? Yours truly made the list this time! :bullseye:
Every aircraft I’ve released will be 50% OFF during the event — that’s right, all of them.

To celebrate, I whipped up a little promo video of my own. After watching the Goodyear Tire ad with Dr. Dre’s “Still D.R.E.” about 400 times… yeah, I went full hype mode :rofl::fire:

:clapper_board: Check it out, share it, and grab your favorite planes while they’re half off.
:speech_balloon: And don’t miss the teaser at the end — the American Champion Scout is coming soon.

:airplane: LET’S FLY.

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ACENDANCE ATEA RELEASED(Hangar Studios 713 Website)

After six months of NDA-bound development and silence… it’s finally time to talk.

Today, I’m proud to reveal the project that’s had everyone guessing — and officially announce the Ascendance ATEA for Microsoft Flight Simulator, brought to life through a direct collaboration between Ascendance and Hangar Studios 713.

:small_airplane: WHAT IS THE ATEA?
The ATEA (pronounced “ah-TAY-ah”) is a real-world hybrid-electric VTOL aircraft currently in development by Ascendance Flight Technologies in France. It’s scheduled for first flight this year, with full certification planned for 2028. Designed for low-emission, regional missions, the ATEA blends electric vertical lift with forward flight efficiency — and now it’s fully simulated in MSFS.

This aircraft wasn’t just built for fun. It was created for the 2025 Paris Airshow, where Ascendance will feature a full-scale mock-up simulator of the ATEA — complete with real cockpit controls — running this exact version of the aircraft developed by Hangar Studios 713.

:globe_with_meridians: In-Sim Features:

Seamless Hover and Fly Mode switching

Authentic hybrid-electric propulsion behavior

10 fully animated propellers with distinct electric and combustion logic

Custom lighting, sounds, and flight tuning

Full G3000 integration with autopilot and system monitoring

Clickable cockpit with custom interaction logic and startup flow

Built for MSFS 2020 and 2024

Optimized for performance, realism, and immersive VTOL operation

Manual included in documentation

:hammer_and_wrench: The Road to Release:
This project began on January 4, 2025, when I was brought in under NDA to develop a fully functional ATEA simulation for both consumer and showcase use. Over the past six months, I’ve worked closely with the engineers and creative team at Ascendance to deliver an aircraft worthy of the real-world mission.

Some key milestones:

Custom-coded hover/fly engine logic

Proprietary propeller animation system

Studio soundset blended with real-world engine references

Full startup behavior, cockpit logic, and flight dynamics

Designed to run flawlessly inside a real simulator mock-up for Paris

:white_check_mark: Why This Matters:
This is one of the first ever real-world hybrid VTOL aircraft brought into MSFS with manufacturer partnership and intent. You’re not just flying a concept — you’re flying the exact build used in a real aerospace showcase.

:video_game: Availability:
The ATEA will be available only on the official MSFS Marketplace and the Hangar Studios 713 Store.
No third-party stores. No gimmicks.

Available now only at - Hangar Studios 713 Website
Microsoft Official Ingestion process has begun, but will be coming soon!

:link: Huge thanks to the entire team at Ascendance for trusting me to bring their vision into the simulator space. This was one of the most technical, creative, and rewarding aircraft I’ve ever developed — and I can’t wait for you all to fly it.




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ATEA Releases Tomorrow in the MSFS Marketplace – From Paris Airshow Simulator to Your Hangar Version 1.1.1

I’m proud to announce that the Ascendance ATEA will officially launch tomorrow on both PC and Xbox through the Microsoft Flight Simulator Marketplace for MSFS 2020, with the MSFS 2024 ported version following shortly after.

This has been a special project for me. I developed the in-sim version of the ATEA under my studio, Hangar Studios 713, in direct collaboration with Ascendance—and that same version is currently featured inside Ascendance’s full-scale cockpit simulator at the Paris Air Show 2025.

Over the past few days, Ascendance has shared some major news that shows just how real this aircraft is becoming:

  • They’ve signed a distribution agreement with Léman Aviation, marking a major step toward putting the ATEA into real-world operation.
  • They also announced a new French hybrid-electric propulsion consortium with DAHER, Safran, and Collins Aerospace, aiming to bring cleaner aviation technology to General Aviation.
  • And during the Paris Air Show, the French Minister of Foreign Trade personally stopped by and stepped into the ATEA simulator running my version of the aircraft from MSFS 2020.

As a solo developer, it’s been an honor to have my work play a small role in something this big. The version of the ATEA you’ll be flying is the same one that’s on display for aviation executives, government officials, and industry leaders at the Paris Air Show.

I’ll be sharing photos from the event—including the simulator setup and that visit from the Foreign Minister of Trade—as a behind-the-scenes look at how far this project has gone, both in and out of the sim.

The ATEA represents the future of hybrid-electric regional flight, and I’m excited to bring that future to your hangar tomorrow.

Stay tuned.





Nick
Hangar Studios 713

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I picked up the ATEA in the MS Store (2024) today. I’m confused…

You wrote this in the description:

But the MS Store one is only for 2020 now.

You wrote this in your Discord announcement:

I’m proud to announce that the Ascendance ATEA will officially launch tomorrow on both PC and Xbox through the Microsoft Flight Simulator Marketplace for MSFS 2020, with the MSFS 2024 ported version following shortly after.

But you also wrote this:

Sadly I know of all those issues/hiccups I’m willing to let them slide for now until I can get a better flight model. I think 2024 will allow me that but for now Ascendance only wants it in 2020.

…so have you got it running in 2024, or not even started that yet as you are not allowed due to the Ascendancy contract obligations?

If you release a 2024 one, will it be a paid upgrade or free to existing purchasers? I should have looked more closely but I remember seeing the “2020 & 2024” and assumed it was already 2024 compatible. Silly me!

As for the flight model… why on EARTH would they not have wanted you to take advantage of the 2024 FM that the Joby and Archer use?

To be honest, I am really not enjoing my first foray with this thing. It is acting super weird in a lot of ways and does some crazy, twitchy, digital snappy stuff that I cannot imagine the real aircraft does, and I did not expect knowing the passion and effort you put into your other products it would be this unrealistic. Must admit and I am sad and dissapointed. Happy to support you don’t get me wrong, but I thought this was going to behave way more accurately if they are using it to promote their aircraft to potential customers. I think they are gong to have a lot of death insurance claims on their hands if this is how the real deal flies! :smiley:

Thanks for the feedback—I really appreciate you taking the time to share your thoughts, and I want to help clear up some of the confusion around this release.

MSFS 2024 Availability
While the initial release was for MSFS 2020 only, the 2024 ported version went live just a few hours later. If you’re running 2024, you should now be able to install and fly the ATEA without issue. That said, this is still the 2020-based model running in 2024, not a native 2024 aircraft build (yet).

If a full native 2024 version does get developed, I can’t say for sure whether it would be a free upgrade. In most cases, a true 2024-native aircraft (with all-new flight models, systems, and enhanced sim-specific features) would carry a higher price point—which is exactly why I kept this version inexpensive for now. There’s definitely room to grow.

Purpose and Realism
This version of the ATEA was originally built specifically for Ascendance’s full-scale simulator setup at the Paris Airshow, where it’s currently being shown to aerospace executives and officials. It was designed in partnership with the actual aircraft manufacturer to behave in a way they felt best represented their real-world concept—especially within the sim’s current limitations.

Here’s a direct quote from the project’s Systems Design Lead that I shared on LinkedIn:

“It was a pleasure to work all together, thanks for your rapidness in all the loops we made between our testing and your model updates, it was quick and efficient.”

Flight Model Notes
You’re absolutely right about the flight behavior getting “wonky” past 150 knots—that’s outside the intended flight envelope. The real ATEA cruises around 135 knots, and the current MSFS 2020 engine doesn’t always respond well to hybrid-electric setups pushed beyond spec. In developer mode or with realism off, you may see erratic behavior at higher speeds. That’s part of the compromise made for compatibility.

Ongoing Work
I’m currently juggling three projects, and the American Champion Scout is the next release, planned for next month. It’s my top priority right now. The ATEA will still receive updates—especially to improve handling and bring it closer to the newer flight model logic where possible—but I wanted to release this early version at a fair price without promising sweeping overhauls I can’t guarantee yet.

Lastly, I was under NDA until just last week, which limited what I could share about this project publicly—including its future roadmap. Now that it’s out, I’ll continue refining it and listening to feedback like yours.

Thanks again for supporting the project—it really means a lot.

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Thanks for the reply, I realise you are a very busy guy!!

Not sure if it helps or just flak at this point but the handling oddities were not just due to high speed. I realise I should not have gone that fast (although the red band on the speed ticker does stop and goes clear again over a certain speed - not on PC now to check but after like 200 or so it is not red any more, I got up to 320 or so lol).

  • When I land, on flat ground, the right side of the vehicle sinks into the ground
  • Then it starts sliding (dug half in the ground) weirdly.
  • When I switched to Hover mode from Fly mode, I think if I do that when I am banking, it just stayed leaning over to the same bank angle, then just strafed sideways at an accelerating rate. Going back to Fly mode to try and correct it didn’t do anything. Didn’t happen every time so not sure what triggered it a few times.
  • If I get into a dive (not fast) it was impossible to pull out if it.
  • The transition from initial Hover to Fly was very snappy (like a digital switch) which I guess is actually what is happening, but would feel better if it did not let the pitch or roll change so dramatically when changing modes. I am sure the real aircraft has some thresholds to stop that happening?
  • In normal cruise (not over 130) the roll reaction is very twitchy. I mean it needs constant small (less than 1cm stick movement) corrections to keep it relatively flat to horizon. Letting it lean too much and it just keeps falling that way. Isn’t it meant to be inherently stable?
  • This is more than likely a “me error” but I could not really figure out how the throttle works in each Mode to maintain or adjust altitude. Sometimes it would seem to react to my inputs differently to other times, with the same momentum, velocity and trajectory but it would sometimes do something different (in Hover Mode). And in combination with the “dive” thing I mentioned, in Fly Mode sometimes I just could not avoid crashing, where other time I feel the same inputs (at similar speed) would have saved me.

I will try it all again and feedback in more detail if I concentrate more!

Anyway, I hope this does not come off as too negative mate. Maybe I am doing something wrong overall, I just could not figure it out :smiley:

Hey, thanks again for the detailed feedback—I really appreciate it!

The gear sinking into the ground issue is most likely because the landing gear wasn’t deployed. It’s one of the quirks of the aircraft in MSFS. In real life, the gear is fixed, but due to how the sim handles the boost and lift logic, I had to make it retractable. That’s also why I included a gear toggle switch—just make sure the gear is down any time you’re in Hover mode or landing.

Speed-wise, the VNE is 200 knots, and anything above that will trigger overspeed warnings and potentially cause a structural failure or respawn depending on your realism settings. There’s both audible and visual warnings to help with that, and it’s also mentioned in the included manual (check the Documents folder—small but helpful).

Now for throttle and handling:

  • In Fly Mode, you’ll want almost full throttle for takeoff, but once airborne, dial it back quickly to 70–80%, and then cruise comfortably at 50–60%. Any more and you’ll accelerate well past VNE. The flight model depends on that thrust-to-drag balance to perform the way it does.
  • In Hover Mode, the throttle is extremely sensitive. It’s a small sweet spot and requires fine input. Think of it like this: it has serious lift when you’re near the ground, but once airborne, lift and descent scale exponentially based on how long you hold throttle in either direction. If you leave it at full, it’ll shoot up. If you drop to zero and leave it, it’ll fall fast. You have to “catch” it by gently adjusting throttle just before it descends too quickly. Think of it as a momentum thrust.

Transitions between Hover and Fly Mode do take some getting used to, but once you get the feel, it becomes really fun to master. In fact, that scene in the trailer where the ATEA swings around the Eiffel Tower from third-person view—that was a live transition from Fly to Hover Mode that I timed with the music. Super satisfying when you hit it just right.

As for stability, well… that’s what autopilot is for, right? :grinning_face_with_smiling_eyes:

Once you get familiar with the handling quirks and rhythm of it all, it really starts to come alive. Appreciate you giving it a try—let me know how it goes next time you jump in!

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