In the livery file of your choice, you have to open the files :
layout.json
{
“content”: [
{
“path”: “SimObjects/Airplanes/Asobo_C172sp_AS1000-NOKEELWT/MODEL.MAIN/model.CFG”,
“size”: 224,
“date”: 132110228060000000
},
{
“path”: “manifest.json”,
“size”: 301,
“date”: 132437052000000000
},
{
“path”: “SimObjects/Airplanes/Asobo_C172sp_AS1000-NOKEELWT/TEXTURE.NOKEELWT/texture.CFG”,
“size”: 224,
“date”: 132110228060000000
},
manifest.json
{
“dependencies”: [
{
“name”: “Cessna 172 NOKEELWT”,
“package_version”: “VERSION NUMBER”
}
],
“content_type”: “AIRCRAFT”,
“title”: “Cessna 172 NOKEELWT”,
“manufacturer”: “Asobo”,
“creator”: “Nokeel”,
“package_version”: “VERSION NUMBER”,
“minimum_game_version”: “1.7.12”,
“release_notes”: {
“neutral”: {
“LastUpdate”: “”,
“OlderHistory”: “”
}
},
“total_package_size”: “00000000000000000000”
then in SimObjects - Airplanes - <Asobo_name of your plane>:
aircraft.cfg
[VERSION]
major = 1
minor = 0
[VARIATION]
base_container = “…\Asobo_C172sp_AS1000”
[FLTSIM.0]
title = “Cessna Skyhawk G1000 Asobo NOKEELWT” ; Variation name
model = “MAIN”; model folder
panel = “” ; panel folder
sound = “” ; sound folder
texture = “NOKEELWT” ; texture folder
kb_checklists = “Cessna172SP_check” ; Procedures/Checklist sibling file name
kb_reference = “Cessna172SP_ref” ; Reference information sibling file name
description = “Custom description” ; Variation description.
wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
ui_manufacturer = “TT:AIRCRAFT.UI_MANUFACTURER” ; e.g. Boeing, Cessna
ui_type = “NOKEELWT” ; e.g. 747-400, 172
ui_variation = “NOKEELWT” ; e.g. World Air, IFR Panel
ui_typerole = “Single Engine Prop” ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
ui_createdby = “Da Man Above” ; e.g. Asobo Studio, Microsoft, Wings Creates, etc
ui_thumbnailfile = “” ; app relative path to ThumbNail image file
ui_certified_ceiling = 14000 ; service ceiling / max certified operating altitude (ft)
ui_max_range = 640 ; max distance the aircraft can fly between take-off and landing in (NM)
ui_autonomy = 5 ; max duration the aircraft can fly between take-off and landing in (Hrs)
ui_fuel_burn_rate = 54 ; average fuel consumption per hour (lbs/hr) - Legion: fuel density is ~6.7lbs per US gallon
atc_id = “” ; tail number
atc_id_enable = 1 ; enable tail number
atc_airline = “Philly Philly” ; airline name
icao_airline = “” ; airline icao code
atc_flight_number = “” ; flight number
atc_heavy = 0 ; heavy?
atc_parking_types = “RAMP” ; “ANY” / “RAMP” / “CARGO” / “MIL_CARGO” / “MIL_COMBAT” / “GATE” / “DOCK”
atc_parking_codes = “” ; Comma separated and may be as small as one character each
atc_id_color = “” ; color for the tail number : i.e. “#ffff00ff”
atc_id_font = “” ; font for the tail number
isAirTraffic = 1 ; Is the plane usable for air traffic
isUserSelectable = 1 ; Is the plane selectable by the user
and in those files you can see the name of the livery and to which plane it is linked.
Change those names to the name of your livery .dds files and livery texture.
In this example, each time you see “NOKEELWT”, I changed the original name myself to link my livery to the Asobo_C172sp_AS1000
Hope this helps