Does anybody know whether there is any way to lock the framerate when a Vive Pro 2 (or Cosmos, since this is a problem common to headsets relying on the Vive Console)?
I’ve been enjoying the Vive Pro 2 a lot with games/sims where the framerate can be stable enough for the retroprojection to sit around a given value, but with MSFS this is not the case at all.
At the moment, I’m benefiting from improved performance in MSFS, to the point where I regularly have 60fps using GA and settings I like. The problem is that this is never stable enough and will dip and increase all the time, leading to the retroprojection to switch between different target fps, typically between 60fps and 40fps in MSFS - this can happen several times per minutes, which then leads to awful juddering/stuttering.
The problem is that locking fps doesn’t seem to be possible at all when using a Vive Pro 2. Locking fps in the nvidia driver control panel doesn’t have any effect in VR. Locking fps in the steamVR options also has no effect, and the Vive Console itself doesn’t offer any option for that (and from the Vive forums it seems that the devs do not intend to ever develop that option…).
Does anyone know a way to possibly force a fps lock which I don’t know about? This is really killing my enjoyment of MSFS at the moment (and to some extent of other sims as well - in IL2 I get fps swinging between 120/60/40 fps leading to stutters during combat…). It’s making me regret having gone with Vive Pro 2 - I even avoided it at first precisely because I didn’t trust a specific system like the Vive Console, but went for it after I tried buying an Index and had faults with that twice…
Some people have advised me to find the sweet spot in settings where somehow the fps would stay locked at a given value but I’ve failed to find that - plus if you find a setting that works fairly well to stay around a given target, that’s usually only valid for a given aircraft, in a given location, so not a very viable solution.
If any developer out there has got an expertise and interest in looking into that, you’d probably be saving the VR simmers out there who have a Vive Pro 2.