Found some issues… I cleared cache yesterday, after installing World 3 UK/Ireland and the additional London scenery. Today I did a lot of flights somewhere else, then went to London City to look at the new stuff. Indeed a lot of nice modern buildings… however there seems something wrong with the rest of it.
You don’t have Bing data turned on. Check your settings, and ensure all online features are on. You have hand crafted objects there, but no PG or autogen, just a flat texture.
That said I can see some other buildings in the distance, but first just check those online settings.
I’m having the same issues. Vast areas of flatness in DT London.
Bing Data is on. Nvidea drives updated. Haven’t cleared cache yet. Will try that next.
I’ve 70% or 100% LOD… For this it is 100. When I’m doing repeat takeoff-landing I set it to back to 70 for framerate. This is 100, I’m testing again, now it is 100 for sure. Cache on, bing on.
Trees and ground traffic are not affected. They appear on scale. Buildings are flattened.
It looks like London is going back to an agricultural state… maybe the energy transition ?
Cause of it… dunno… looks like some elevation scale problem between the original scenery and the enriched stuff. The added photgrammetic scenery is shining, but it looks far bigger than the surrounding buildings. Or surrounding buildings are flattened.
Photogrammetry and “older” scenery do not match really… maybe this kind of stuff should always be designed and built manually… OR using algorithms like the nice buildings in the background - the AI scenery seems to contain noise of some kind, rendering buildings like they could use some maintenance
If the AI was really good, it would make all that ugly low poly photogrammetry into perfectly shaped structures. Currently it only does that based on flat/2D Bing imagery. They need to make it work at a 3D level and this would be a Google Earth killer.