I am actually very concerned about the use of Google maps to make these instant large scenery areas not only because they are most likely bloated and inefficient but also because we could be facing a day where Google begins to get very proprietary with their data and starts legal action against some of these designers for theft of their intellectual property. Microsoft themselves might take some action to protect their investments and partnerships.
I think using Google as a tool to get the very basics for layout and structure of the various objects is a viable method but I would hope that designers are then creating their own objects to replace them. That of course is a very time consuming process. We got this burst of āquick and easyā but it feels as if thereās going to be a day of reckoning.
That said, Iāll continue to use them selectively for my fun flights around areas that are dear to me visually but will instantly remove any if any major legal challenges happen. I get artistic rights. Iām a musician and while a song Iāve written has a purity of ownership to it, one has to be fair and know that Google paid for the work they have produced and the individuals building that world are artists as well. There have to be people within that organization right now that are seeing their work help to propel the profits and success of one of their major competitors. That canāt sit well.
@CaptHawkeye50, perfectly correct sir, I had not realised about the length of time it takes to load the menu increasing!
Some other questions:
Is it the size of the datafile that slows down the loading, or the number of mods?
Thoeretically, if I had 10 economic sized mods (50mb ish) for a total of 500mb would this cause half the delay of adding one huge mod ripped from google of 1GB?
Would be intetersing to know so I can jusdge the effect of any mods I do install.
Also - does microsoft content bought from the in game store (such as the premium deluxe upgrade) slow down loading?
Hello guys . Please concentrate on the real problem. It has nothing to do with Scenerys with comunity folders etc. What I say is that the Fs2020 was working perfect on my machine with all the graphics settings on highest Ultra levels. Also it was very fast loading (In joust three minutes from starting the programm I was flying. Then they forced us to install the mandatory update which is a huge mess by the programm developpers . Why in the hell do they force us to install the ā ā ā ā ā ā mandatory updates.
From your description, it sounds to me that the environment assets could be loaded in the flight preparation screen, in the background, rather than at startup. Only the plane and instruments mods need to be scanned at startup.
No no no Thousand times No ! It has nothing to do with your Hardware or your size of the comunity folder . My FS2020 was loading and running very fast without any problems. ( Ihave a fast Processor Intel (r) Core ⢠I5-9400F CPU @ 2,90 GHZ 2,90 GHZ - Fast Graphic card and 16 GB Ram) The mess begann after a mandatory update on June 2021) I repid after th Facken Mandatory update on June 2021 I Do not have a Flight simulator anymore. I Feel so angry about it.
On my desktop I have a link to my Community file and a new file Iāve created and named Community Spares in which Iāve placed all my addons. If I intend to use an add-on I simply move it from the Spares file into the Community linked file and when finished move it back ⦠It really could not be simpler.
On my Ryzen 3800X from their hardware check loading time with one airport in Community (EGNS) to the Welcome screen = 1 minute 42 seconds
I agree with you, Drifty. I built myself a fast system (8700K @ 5.1Ghz, OCād Titan XP, 64GB of very fast ram, 2TB SSD). I use MSFS Addon Linker by Bad2000 to load only needed mods and it was loading a given set of mods at say 1 1/2 minutes in āchecking for updatesā screen. After a small hotfix in early June, the loading times for the same set of mods took about 5 minutes in the āchecking for updatesā section. Something changed, but I can only guess. I opened a ticket with Asobo and got the blanket response of āthe more mods in your Community folder the longer it takes, blah blah.ā Iām hoping that things improve, but I feel itās out of our hands.
I would highly recommend using MSFS Addon Linker by Bad2000 so that you can fly with JUST the mods you need. It helps when using the MSFS Addon Linker to have your mods saved in a folder structure that makes sense to you. I have scenery broken down by airport or landmarks/generic scenery, then by county, then by region and finally by state. I have a folder for liveries, aircraft avionics, aircraft mods, scenery libraries and databases, scenery fixesā¦you get the idea. Then you can create save profiles that just load the stuff you want for a given region of flight or flightplan. I have one for the Caribbean and one for the Puget Sound, for example. I had to tighten up my mod/scenery selections after that hotfix in June.
I get the necessity for mandatory updates and I accept it. It keeps the devs focused on a common platform instead of myriad different iterations to support. I wish however, they were more willing to consider what we are reporting and be more transparent about changes that could have affected performance. Supposedly the hotfix āshouldnātā have affected things like load times, but it ādidā.
I have 77GB in my community folder I have never timed my loading time but probably only 5 minutes.
Maybe loading time depends on your system, I have a pretty good one so maybe that is the difference ??
Steve
Iām guessing on most multicore systems the bottlenecks will be disk transfer speeds and bandwidth, one of the few advantages I have with NVMe M.2 and a PCI-E 4.0 supported mainboard.
I have quite a large community folder which leads to a long loading time. The weird thing is that during that time the task manager is showing a period with 0% CPU and disk use. MSFS seems to go idle for some time before it goes back to some loading.