About 2 weeks ago I got a whole new setup, intending to use it mainly for MSFS. Bought a Lenovo Legion 5 Pro (Ryzen 7, RTX 3070 8Gb, 32Gb RAM - thank god the fast RAM sticks, as Lenovo builds in different models-) and a used Oculus Quest 1.
Indended to rather use a Quest 1 with a native resolution of 1440x1600 and thus have some spare resources for SS, than gettin a more expensive headset with a higher resolution.
MSFS in non VR mode runs astonishing smooth and cristal clear (Resolution 2560x1600, All settings set to Ultra) between 40-60 fps.
Completely new to VR, I managed to read a myriad of tutorials on how to setup everything correctly and finetune within those 2 weeks. I got it working ok at around 25fps-40fps using AirLink with Oculus and OTT, already did a 1,5h night flight and it was quite immersive, but as there is definitely more potential, I wanted to try some more things yesterday, came across the new NIS tool but everything I tried from then on just keeps messing it up more, so I really need some advice by now…
All the hardware is running on the latest drivers and - if available - beta versions, MSFS is at 1.21.18.0.
The settings that I`d been running on to gain the 25-40fps were mostly taken from Channel LFD, but are mostly the same as in all other tutorials.
Rendering scale in Oculus and ingame were set to 100, OTT at 1.1 and the OTT overlays in game show me a performance headroom of about -100%, which is why i mainly wanted to try NIS.
MSFS ingame VR graphic settings were all around medium.
Trying NIS and cross-checking all the resolutions even more questions arose, so let me tell you my main problems:
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Oculus software rendering scale at 100% shows a resolution of 3616x2000 (which is way more than native resolution of Quest 1). I only can turn it down to 90% (3104x1712) and up to 110% (4128x2272).
Already connected the headset again, settings stay the same (found some people on reddit and oculus forums talking about that issue, but no answer so far…).
When I connect to SteamVR using ALVR instead, so bypassing the Oculess software completely, Steam is correctly showing my native resolution of 1440x1600 at 100%. Unfortunately I didnt manage to run MSFS (Microsoft Store Version) that way yet, to see ingame difference. So I don
t really see, how I could run MSFS/Oculus in lower resolution and apply SS via OTT… -
I´m not quite sure if NIS does work correctly, as the key bindings ingame for raising and lowering sharpening and deactivating NIS don`t work, the programm itself does say that the layer is active, and I have verified in WMR OpenXR…
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I
m getting more and more confused with every extra tool that is required, to run smoothly. For example: I can apply Anti-Aliasing within Oculus Quest itself (already tells me that it might cause lower frame rates), within Nvidia-3D-settings, within MSFS and within OTT.. When I
m in MSFS, using the Headset but non-vr-mode, the “room” with the “checked” pattern Im standing in is realy sharp and crisp. Turning on VR mode when I
m still in the menu than completely messes the pattern, all the patterns and lines look very blurry and as if no AA was applied, image gets way more flickery…
Even tried with no suppersampling, no different OTT-profiles, no NIS and sharpening, get the same result…
You see, Im pretty lost by now and I don
t want to loose motivation completely by all those problems…
The stuff mentioned above is not even close to all the question marks in my brain, completely new to VR, but I guess I need to start somewhere, and that should be the rendering resolution itself, before fine tuning anything…
I really appreciate any help!
(BTW anyone running the same laptop: which headset are you using? As I learned reading loads of posts, people run e.g. the Quest 2 with lower performance desktop graphics cards…)