Lots of bad photogrammetry in forested areas after WU22

ISSUE DESCRIPTION

First of all, really love what I’ve seen so far. Grand Tetons are on another level now so thanks a lot.

However I get lots of terrain spiking after WU22. Seen both in Olympic National Park and Redwood National Park but presumably visible in any parks with similar terrain.

Coordinate or location of issue: N47.482/W123.858

FREQUENCY OF ISSUE

Every time with photogrammatry on.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Deleted rolling cache (manually) no change.

  2. Disabled displacement mapping, no change.

  3. Disabled photogrammatry, spikes disappeared.

  4. Downloaded and installed the WU22 scenery, no change.

  5. Removed all mods, clean Community folder, no change.

YOUR SETTINGS

[PC Only] Are you using Developer Mode or have you made any changes to it?

No.

[PC Only] What GPU (Graphics Card) do you use?

RTX 5090

[PC Only] What other relevant PC specs can you share?

DDR4 64GB system, 13700k CPU. SSD

MEDIA

Please add a screenshot

Definitely looks like a mesh issue. This is with the scenery downloaded and drawing distance reduced to expose the mesh, so no streaming issue or ddr4 data limitation issue.

Ok so it turned out to be the Orbx Library that was causing the issue so it’s not a Microsoft issue. I’ve deleted all North American airports addons and that fixed it.

I will take this to the Orbx forums and use this thread as to highlight the issue.

I am at a loss now and don’t know what to do anymore. The problem re-appeared and so I did a full uninstall.

  • uninstalled ALL scenery addons and their programs
  • manually deleted any leftover folders
  • uninstalled the sim
  • deleted the leftover steam folder and the folder in %apdata.
  • did a full reinstall and disabled all scenery addons in my library within the sim.

The problem still persists. I’m not sure what to do anymore. :frowning:

I don’t think these are terrain spikes, but rather poorly rendered photogrammetry trees and bushes that have been picked up by the scanning technique.

I noticed the same problem in Redwood NP (as noted). I flew to “Tall Trees Grove” and there are indeed many very tall trees with great detail even up close. But interleaved with the trees are many tall, narrow rock spires. Maybe terrain spikes, maybe mis-rendered trees, but they go on for miles (but not everywhere). I did not attempt any detailed detective work as the topic author did, but I wanted to report a second instance of the problem. Other than this “petrified forest” effect, everything I’ve explored in WU22 looks amazing.

Yeah you are correct. I have edited the title, thank you.

Seeing exact same thing on a flight from Forks to Mount Olympus. Washington. Got progressivly worse towards Mount Olympus.

Also seeing this exact same thing as the OP in the same area (Olympic National Park).

For me, Redwood National Park has been deforested…no trees whatsoever and stone spikes/photogrammetry trees everywhere.

Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.

Noticed the same issues in Redwood and Olympic Nat Parks.
Doesn’t seem to be uncommon. PG tree issue.

Seeing something thing around Mount Olympus

This topic has now been updated from feedback-logged to bug-logged after successful internal reproductions. Please note that we do not provide estimated timelines for bug fixes to be released.

Thanks for helping us to identify this issue by creating a Bug Report.

1 Like

It’s not just forested or heavily forested areas.
I’ve been working my way through the WU22 list and all the following images were taken within the first few minutes of flying around in the Jetson/Astro. They are NOT hard to spot, they’re pretty much everywhere once you see them.

Issues noted:

  • Seam lines joining meshes (it seems)
  • Low resolution angular meshes
  • Blobs on terrain that could be bushes/trees miscategorized as rocks or ?
  • Ugly, blotchy, unrealistic ground textures. Colors are off, contrast is off, and consistency is off due to the basic processing of satellite imagery not removing shadows, trees, etc
  • No creek/river edge blending
  • Floating trees/bushes
  • Lots more. Once you see it it’s hard to unsee.

A lot of these issues become less of an issue the higher you are, but if terrain and environment are highly promoted as a key feature for low level VFR/STOL and/or ground exploration they quickly become major issues for multiple reasons. I’ve seen these issues on both SU Beta 6 and Live version, so don’t think they are related to that, generally.

OTOH, there is also some amazing detail in other areas (eg: Grand Teton What did you do in MSFS today? (Part 3) - #3399 by Sonicviz) where the AI processing and procgen all “worked” (more or less) as it seems the base terrain had less of the material that generates these artifacts with the current tech, so they look fantastic.

So, the potential is there, obviously a technological WIP so just posting these as feedback. Location wise QA/Dev Team should be collecting these issues themselves with their own testing so I can’t imagine they are not aware of them. It’s not hard to do.












Impressive wind animation on the Joshua trees though!

The red/yellowish marked ones in the table below are where I have noticed these issues the most. Helps to have ultra settings for trees, bushes, grass etc. Green areas still have the same issues, but not to the degree of the red/orange ones, at least from my quick survey.

For comparison, here’s some real-life images that show some ground texturing I would be expecting to see, which is why the sim ones can be so harsh on the eyes at times.


Sequoia National Park : Way too many PG Trees—it ruins everything.

Its not just an issue in the national parks itself it also expands to way around redwoods national park. ontop of that there is also a bugged area of ocean near the redwoods national park.

I’ve noticed the same. Crater Lake, Mt Hood, and North Cascades all look pretty bad in this regard. Mt Lassen as well, except the Dixie fire of 2021 burned down the majority of the forests surrounding the park. But what remains looks like this with the spikes.

Also, some of the TIN areas are much larger than we might be expecting. It would help us test this if Asobo published the actual dimensions of the upgraded areas.