Are you using Developer Mode or made changes in it?
No
Have you disabled/removed all your mods and addons?
Yes
Brief description of the issue:
I am getting lower than ideal framerates thanks the game using very little of the CPU and GPU power. I saw some other threads on the subject where people suggested 1 CPU core was bottlenecking despite overall usage being low. Note, in this case all cores have low usage. Screenshot attached. No difference between DX12 or DX11. I am using GeForce Experience recommended settings, which is pretty much everything maxed out.
Provide Screenshot(s)/video(s) of the issue encountered:
Terrain level of detail is showing at 325, that’s really quite excessive, try knocking it down to a maximum of 200, probably even lower and you should see some gains.
Temperatures don’t match cores usages. Something fishy here with Hardware Monitor IMHO. Usually it’s accurate, but here I have a big doubt. Try another tool for testing purpose.
You can’t have a core showing E.g. Core #5 = 81 degrees, and 3,1% usage with an all time max at 18,5%.
Simply wrong…
I would not use the GeForce Experience settings. Turn that off and set the sim to High or Ultra. Turn off VSync and go back to TAA. You should then see much higher GPU usage.
My experience with 12900K/3080ti with the suggested settings above, will put the GPU up to the 90-100% range and the CPU usage reported in the 20% range and no one core maxed out. TLOD above 200 is a frame killer for sure.
Both DLSS and limiting the framerate on my system reduces the GPU workload dramatically…down to the 50-60% range. I prefer to limit frames to 40fps and use DLSS(Quality). Standard Ultra settings. I still prefer DX11 for now.
What I get out of that is a stable 40fps almost everywhere except the “hotspots” like Heathrow where it can drop to hi-20’s-low30’s. The other benefit is lower power usage and lower temps. If I go back to TAA and un-restrict the framerate, frames at the lower end are about the same and I’ve seen as high as 80 over the water. But I’m happy with 40 and don’t see the need to run the GPU at 100%. Afterthought…running "almost 4K - 5120x1440.
@UnlimitedBagels I have tried many different settings. Of course lower settings result in higher framerates. That is not the issue though. The issue is the game is not fully utilizing the CPU and GPU resources. This issue remains in across all settings I have tried, from to very low to beyond ultra.
@CodeLoran69 Those are pretty normal for 13th gen given my room temperature (35 deg) and silent fan profile. It can still maintain 5+ ghz at 90 deg at 100% use. I also use other monitoring tools such as afterburner, cpu-z etc. They report same numbers when running MSFS.
@wilco3563 Thanks for your suggestions. I have tried high / ultra with TAA as well. GPU usage still remains below 60%. On average 40-50%. The only way GPU usage increases is setting TAA + rendering scale above 100. E.g. GPU is at 100% usage with the scale at 150. [Off the topic, but I generally agree with your approach of limiting power usage for silent running.]
I think we explained so often in forum reason why your system not allways run at 100%.. The main topics are about “limited by mainthread” and that is still the same ( use the taskmanager in which you can see a little history of the core-load ). Also not all tasks can be splitted into multiple-tasks and so all that new super-duber-high-speed-hardware can not fully utilized. It is just advertising of hardware manufactors since years, and people simple trust that. Since years the power of the hardware ( one core ) is not increased like we know from the “golden old ages” ( Mooresches law is broken ). More power is given only with more cpu-cores and for that specific preconditions needs meet.
A note about the temps: for me it looks like you are sometimes in thermal throttling area. If that already happens with the “low utilization” you mentioned, then you will never really get more power.
Also, as already mentioned in thread: dont use Geforce Exp. to let optimze the game. Reset all that optimization settings, reset all manual changes done in NCP and do the settings in-game.
For lots of users also the rolling-cache can slow-down things. I have since a long time the RC with 2-4gig size only, sometimes also off.
EDIT: adding additional also screens with difference of cockpit vs camera view . In camera view you see, that this is much more gpu intensive
Whatever CPU and room temp you have, I’m 100% sure something is wrong here on core usage versus temp reached.
Take the second screenshot, all max values for some cores:
Core #0 reached 85° with a 83.1% usage (OK)
Core #1 reached 87° with only 26.2% usage (??)
Core #4 reached 93° at 55.4% usage. (??)
CPU #5 reached 90° when running at 32.3% usage. (??)
And you can keep 90° at 100% usage?
Temperatures look good, usage pourcent (current, min and max) for all your core seems wrong.
@CodeLoran69@MichaMMA Welp you guys are right. Using afterburner’s individual thread usage graphs as well as task manager’s logical cores view, I can see 3-4 cores have much higher usage. So the low gpu usage makes sense as it is being bottlenecked by those cores. My apologies to @CodeLoran69 for being dismissive.
I guess I am stuck with this until the devs figure out a way to better distribute the load across all cores.
Thanks. Yeah, thats fine. The framerates are 60FPs+ enough even at TLOD 200. And the PC still runs silent. So that is playable for me. I created this thread not so much for help in getting good framerates, but to report / explore a possible issue for 13th gen CPUs with this game.
as mentioned, its just “only” ( dont understand the word wrong ) the i7-13700 ( no K ) and this are limited in max frequency ( so also lower single core power ) and TDP.
Here also funny example why not allways trust all that measurement tools