Low FOV - mistakes in rendered geometry (Pimax, canted displays)

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Brief description of the issue:

If I reduce my vr fov, then suddently I will have on booth inner edges of my eyes not rendered vertical portions. Actually there will be rendered only map textures, but trees and houses are not there. That is really disturbing in game.
I can do that with setting Pimax 8kx to potato mod (ultra small fov), or if I in openxr toolkit reduce horizontal FOV - same results.

I use Pimax 8kx, canted displays.

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Detailed steps to reproduce the issue encountered:

How to reproduce; take a small fov HMD (or reduce horizontal fov by OpenXR toolkit), and fly low over the woods: the will be vertical part on inner edge of booth eyes where trees will not be generated.
It is highly disturbing.

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