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Are you using Developer Mode or made changes in it?
No
Which aircraft are you using that experiences this issue?
Official Ls8-18 glider
Brief description of the issue:
SU12Beta 1.31.19.0 Ls8-18 during both winch and tow-plane take off behaves as if it is âgluedâ to the ground until tow plane starts and speed rises around 120km/h - even without any ballast.
Please note that other gliders - including official Dg-1001 and especially 3rd party gliders like freeware Discus, Ka7, Ls4 etc do not show such strange behaviour, they react naturally and as expected, so it is not a limitation of MSFS, but rather Ls8-18 model implementation.
Provide Screenshot(s)/video(s) of the issue encountered:
https://youtu.be/t7SXaIRvOTg
Please note Input Viewer window was used to visualize stick position.
Test performed with 0 ballast (with ballast it seems even worse), clear sky weather preset.
Compare this with real life Ls8-18 tow takeoff footage: https://youtu.be/VtRNGwfnhWg?t=4
Observe how initially pilot pushes the stick for glider to assume horizontal, tail off ground position - to reduce shape drag and lift tail wheel off the ground to reduce drag even more and help tow plane (this is generic tow start method) - nose starts to move down at about 50km/h with not so strong stick push - this is unacheivable in MSFS until way higher speed with fully pushed stick (and 0 ballast according to MSFS seems to be fwd limit position so it should be easier) first reaction is at about 80km/h for unballasted glider - and requires stronger stick push and often later when starting pull to âunglue the gliderâ results is vertical nose oscillation and banging tail against ground.
In above RL video at 0:20 glider gently lifts from the ground at about 80km/h, even without any significant pull on the stick - this is typical situation - while in MSFS we can see that gliders becomes unglued from the ground at way higher speed - around 120km/h and mostly because tow plane rises thus helping to rise nose which seems to greatly help to unglue the glider (while in RL glider often rises well before heavy tow plane even with near to stick neutral position).
Detailed steps to reproduce the issue encountered:
Subissue #1 With default ballast settings or zero ballast settings try push stick during tow take off and observe that nose down reaction is at too high speed - about 80 instead about 50.
Subissue #2 Observe that glider doesnât want to lift off from the ground in a little pulled back stick position until reaching around 120km/h and mostly because tow plane raises - expected situation lift off with only gentle pull at speed around 80km/h
Subissue #3 Easly induced nose up/down oscillations when trying to pull stick at expected take off speed - when suddenly glider becomes âungluedâ from the ground.
PC specs and peripheral set up:
doesnât matter
Are you using DX11 or DX12?
DX11
Are you using DLSS?
doesnât matter
For anyone who wants to contribute to this issue, Click on the button below to use this template:
Do you have the same issue if you follow the OPâs steps to reproduce it?
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Are you using DX11 or DX12?
Are you using DLSS?
If relevant, provide additional screenshots/video: