Hi, I have one WQHD 3440x1440 21:9 screen.
The cockpit camera on such a screen is best used in wide-angle view, best for both outside and instruments reference for VFR flying IMO. It’s the default view after installation as well.
Now the way Asobo has implemented the wide angle views, they have a lot of angular distortion to the sides. (pincushion distortion)
An object that appears in the middle of the screen at 100% perceived width is stretched on the screen edges to about 150% of its actual width. Very irritating effect, and it makes visual flying - in particular during approach, judging runway distance, height and bearing when turning final - unnecessarily hard and unrealistic. Wouldn’t it be common sense, that all objects should appear at the same perceived distance, no matter where on the screen they are, central or toward the sides?
Is there any reason why it has to be that way? Pincushion distortion happens in optical lenses due to physical limitations, but not in natural eyesight. So there is no reason to simulate optical camera shortcomings in MSFS, unless it wants to be a bad optical lenses simulator?
Also most ultra wide screens these days are curved (mine at a 1.5m radius), so there is no need to compensate for an ultra wide flat screen. or that should be optional - and ideally scalable - only.
I tried the camera lens correction ON in graphics settings, but that even increases the side distortion slightly.
How are you guys dealing with that effect? Have I overlooked a setting where I can switch it to undistorted view? Is it a known problem? I searched a bit, but couldn’t find much, only when talking about multiscreen setups where the problem also exists.
Look at the difference in perceived size and proximity of the runway in both screenshots below. You think you are much closer when seeing the runway on the side of the screen, compared to seeing it central. It screws with your brain and makes you fly wrong approaches, compared to reality, where the runway will always appear at same perceived distance, no matter if you look at it to the side or straight ahead. Judging distance and height is difficult enough without instruments, so reliable visual representation of the outside world is key to using MSFS as a training tool. Apparently X-Plane does not have that angular distortion to the sides.
From what I have seen from a lot of user videos, my setup is rather average.
Distance to my 34" screen is about 1 m from my eyes, screen width about 80 cm, and the difference in eye distance between center and sides is only about 3-5 cm (screen curvature is 1.5m in radius). So only a very very slight pincushion would be needed to offset that difference of 3-5 cm difference over 1m distance, if any, it’s almost negligible. The current implementation accounts for a very extreme offset center vs side to the eye, like someone sitting 50cm away from a 1m wide - and flat - screen, which would be very unrealistic (and unhealthy).
Pics taken at exact same position respectively, only aircraft aligned differently horizontally.