Managed Altitude Mode A320

Hi. Don’t know what I’m missing. But when I hover the mouse over the Altitude button all I can do is change the altitude. There is no down or up indication to select managed or selected altitude.

I have the standard game neo. And the flyby wire mod. Both are the same.

Please help

Cheers

Laurie

Select lock to legend i think in options accessibility. Changes it back.

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Go to your General Options → Accessibility → Cockpit Interaction. Set this from LOCK to LEGACY.

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Thank you. It works.

Thank you very much.

Does anyone know how to activate the managed climb after changing the altitude using the bravo throttle quadrant? At the moment I set it using the BTQ but then have to ‘pull’ the switch with the mouse to activate the climb.

You always have to ‘active’ the altitude change manually after setting a new target altitude.
Managed climb > push the alt button
Selected climb > pull the alt button

No matter what I press on the bravo it never activates the altitude change (in the A32nx).

The buttons work in that they turn the Modes on in the auto pilot but it won’t ‘pull’ the alt knob in order to initiate the managed climb. I looked to see if this needs to be mapped somewhere but couldn’t see anything.

Am I missing something as other people don’t look to be complaining about this?

I have no idea if the knobs on the Bravo have a realistic push/pull function, but I doubt it.

Probably try out the FSUIPC? It usually can have custom bindings with a specific commands. So theoretically, you should be able to bind the push/pull action from your hardware, and have it mapped and interpreted by FSUIPC to the same push/pull action in the sim.

Changing to Legacy solved the problem after deselecting A320 and then reselecting again. “Thank you all for your help”… Now I can sweep up the hair I have been pulling out :slightly_smiling_face:

I find the necessity of middleware to bind simple (and critical) functions ridiculous. Managed/selected for all the a320 A/P controls should be natively customizable. There are aspects of this software that just really miss the mark regarding quality and basic functionality. I opened a zendesk ticket, i hope there’s a worthwhile response.

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Well, it’s not necessary. but you have to realise that the sim is coded to be used with basic hardware at the minimum. A Keyboard and Mouse as a primary hardware that everyone will have. And hardware like a consumer based sidestick and throttle quadrant comes in second due to the various different types and different ways of doing things. Then you have the extreme niche end of the spectrum for enthusiasts who are building a realistic and accurate home cockpit setup with specialised hardware.

The more detailed the hardware setup, the more niche and complex it is. And it doesn’t make sense to spend thousands of hours coding something which costs a lot of money to do just so that it can satisfy 10 people with those setup.

Besides, Managed/Selected function is Airbus specific. Which is an even niche aspect in flight simulations given that flying GA can make up for the majority of flight simmers. Then you have Boeing flight simmers which makes up the majority of airliner flight simmers that doesn’t have managed/selected function anyway. So the more you think about it, the more specific those functions need to be, the smaller the number of users. Just because you use it regularly, doesn’t mean other people do.

So while it is nice to have a built-in function to them. You can’t make “everyone happy”. So if these middleware are the only way that we can do these extra things. Then we have to live with it. You can open a zendesk ticket, but I can bet you that nobody is reading them unless it is a game-breaking bug. So don’t hold your breath waiting for a response that may never come.

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Yes this is true, but there isn’t a way to even bind a key stroke for these. That’s the crux of the issue. I could at least bind a keystroke using my x56 utility and use a switch or a button on that throttle instead of the Bravo until there’s a better solution. I hope they can at least make it key-bindable in the near future. The other thing is these middle-ware utilities cost money. It’s just frustrating to have to shell out extra cash to be able to make two important functions/buttons work correctly. Trying not to come off as a wang here, but very frustrated. Still love the game though, many many hours and lots of good experiences.