If the ray tracing shadows is the only vram improvement, then I’m disappointed. At 4k resolution my VRAM is maxed out with the Fenix A320 at the big Asobo handcrafted airports with live traffic turned off and that’s with the ray traced shadows also being off. I have a 4080 super with 16gb of vram as well. I should not have to buy a 2000$ RTX 5090 to have enough vram to play at my monitors resolution, this PC cost me 3000$ already.
The areas covered in the CU have already been done by SamScene in USA Modern Cities 4 and 3.
Will be interesting to see how they compare.
Still no question or mention about the terrible sepia night lighting sigh
I do want to ask for some feedback on my post above. Does anyone think I’ve had unreasonable expectations for the sim based on my setup (14700k, 4080 super), or do I really need to suck it up and just get an RTX 5090 at some point? Honest question.
God no. You want to buy a 5090 coming from a 4080? I think it’s a waste. Even if MFG looks great on paper.
Take that 3000$ bring your wife on a trip and forget about video gaming for a week. That’s my opinion. If you were coming from something old like a 2070 I would be all in for a 5090.
3000$ card to play msfs is a stupid life move imo haha. Especially when you takeoff/land at any big international airport you will still be CPU bottlenecked.
Especially when there’s only like a 20-30% improvement from the 4090 lol.
I have an i9-14900KF, 4080 Super and 32gb of ram. I bought my computer about 3 months ago and there is no way I would spend all that money for a 5090.
From what I have read, he combination of the Fenix and the large airports eats up a lot of Vram. I don’t own the Fenix. I found lowering Texture Resolution to high has helped curb Vram usage. I have most everything else on Ultra.
I also halve my framerates using the settings in the sim. By doing so I have a much smoother experience even at the larger airports. And my CPU and GPU are happier because they don’t have to work as hard so they keep cooler.
The big handcrafted airports are made by Gaya and Asobo has stated they are going to optimize those airports. And I believe there will be more optimizations coming. So I think spending all that money on a 5090 would end up being a waste. The 4080 Super is an awesome GPU IMO.
Asset optimization and ray-tracing seem to be the only things that they have identified. This surprises me a bit, as the elephant in the room is the 100% switch from DX11 to DX12.
When DX12 was introduced in FS2020, apart from CTDs the main problem seemed to be the increased VRAM usage, which stopped many people using it. Even if they are unable to offer DX11 as an option in FX2024, I would have thought this previous experience is a good indication of where to look for improvements - the implementation of DX12, and differences from DX11.
It’s better to limit FPS in the Nvidia Control Panel within the profile for MSFS 2024 and also enable V-Sync. This is because the FPS limiter in the MSFS settings does not apply when you’re in the main menu. As a result, your GPU runs at maximum performance in the main menu and related screens, sometimes reaching even 200 FPS.
I just hope the new “Expert Series” plane(s) will have a better development system than the ATR does, because the way updates (especially fixes) are being done there is genuinely shocking
Or at the very least have it as open to external mods as possible, if it’s too much for the official route let the unofficial one take over
I suspect that if you analysed the star ratings for all the stock/FF/LL and expert series aircraft , they would support the argument that in general not enough care and attention to detail has been put into many of them. Many are unfinished - not even in a release state - and then just left that way with the unspoken assumption that we will just move on to something else after a few hours, they’re just toys for us to play with after all.
The saddest examples so far - for me at least - are the ATR, the B707 ( this iconic aircraft deserved much more respect) and the new Pilatus PC24 which isn’t a good advert for Pilatus in its current state. There are a lot more disappointments, these are just the ones that stand out for me. Quantity is favoured over quality unfortunately- it’s a culture that needs to be changed.
I saw the Embraer announcement and my immediate thought was, oh well there goes another aircraft that a good third party dev good have done justice to. Stick to making and improving the sim Microsoft we’ve seen enough of these half done aircraft and by doing things like this you are just putting obstacles in the way for other more complete simulations.
Not sure I get what you are saying but just for your information the Praetor is being build by Working Title. They did tremendous work with the CJ4 as well as most of the avionics suite in MSFS.
Asobo is only doing the visual modelling.
I used to limit it in the Nvidia control panel when using MSFS 2020 for the reasons you mentioned but in 2024 I find it much better to limit it by setting the frame rate limit to 33% of my Monitor refresh (120Hz so I get a limit of 40fps)
I then use the V-Sync in the sim settings and off in Nvidia control panel. I find this gives me a really consistent and smooth 40fps in most sitations with my modest 3700X/ 2080Ti setup and the main menu stays at 40fps for me.
The only area I’ve found so far that drops me well below 40 is Sao Paulo but if you’ve tried that area I’m not surprised with it’s seemingly millions of tower blocks.
And I usually run with DLSS quality setting but I tried Balanced and performance for Sao Paulo but it didn’t really help.
That’s a good suggestion for the reason you gave. However when I limit fps in the Nvidia control panel I have more stuttering. I’ll try again just for kicks since I haven’t tried it that way in a while.
From what I can see and hear, there’s no mention of downloading things from the server to have them locally, or that we can continue playing in case of an internet outage. Downloading those things doesn’t serve much purpose if, as I mentioned above, if you have an outage, you can’t play. We need a real solution, not half-baked solutions.
I seem to recall that downloading might be for SU3 or sometime after?
They had a night lighting question and the panelists had no idea what it was referring to. Hopefully they look closer into it.
Some topics need to be worded in ways that are better understood by everybody. I hear “night lighting” by itself and I immediately think airport lighting. This can originate with how topics (bug reports, wishlists) are named in the forum - some of them don’t really convey the issue well, or can be interpreted as an adjacent concept/issue. Heck, I’ve even renamed some of my own in an attempt to make them more clear at a glance.
“City lights look too brown at night” might be a more clear blurb to get them on the same page. I dunno, there’s probably an even better way to state it.
Samscene’s packages complement City Updates rather than replace them. Modern Cities + PG = the perfect combination.
PG is obviously great in most circumstances but hand-crafted buildings do look better (at least those that don’t look cartoonish), particularly at night.
