Memory 64 vs 32 gb

Hozitgoin just bought myself a alder lake chip. Run a Pimax 8kx and 3090 water block. Question is seems to be a paucity of 32 ddr5 sticks but can get 16gb sticks. Whadda u think, need 64 gb or is 32 enough?

That’s a premium setup so congrats. I’m sure you’re really excited about it. Regarding the ram, I have 32 GB and don’t use anywhere near that amount now with my reverb G2. Maybe the pimax is different?

Re: ddr5, I’m gonna wait for the ram timings to improve. Right now, the ram timings are very high. I think over time they’ll come down and then we’ll see the benefit of those sticks. For now though the improvement over the best ddr4 sticks is small which means any fps increase will also be small.

But if you have the dough then go for it and be sure to let us know how it works out.

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Thanks, yeah the new boards w 1700 socket only take ddr5 unless u want low end so kinda stuck

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32 is plenty of ram.

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32 should be fine, but I’d still go for 64 if you have the money to spare. Even if task manager doesn’t show the sim “using” all of it, there’s still a benefit of having cached data in the spare ram. Cached memory shows up as “Standby” in task manager if you hover over the consumption graph. It helps reduce stuttering since cached things don’t have to be pulled from the disk if they are ever used again. An example where this is handy could be while flying, the sim may unload the sounds of the wheels on the runway. If you have a lot of free memory that can be used as a cache, the sound will remain in the standby memory and wont need to be pulled from the disk again when you land which could eliminate a stutter upon touchdown. There’s probably a lot of other stuff that would get culled while flying too, like ground vehicle models/sounds and airport personnel models. All of this stuff normally needs to get re-loaded when you get close, so there’s no shortage of things that could benefit from chilling in standby memory until you need them again. I only have 16GB of RAM and stuttering on approach and a ~500ms pause as soon as my wheels touch is a huge annoying problem for me.

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Insightful, thanks

I have been using my Gaming Laptop with 32GB for over two years, and it works fine. Don’t spend the money unless it’s burning a hole in your pocket. Unless you do lots of CAD/CAM or design or movie editing it won’t make much difference.

Very interesting!!..During the last 12-13 month I have been experimenting the horrible problem of stutters/lags when the wheels touchdown in the runway. In fact i just posted my experience here:

I never thought the issue could be linked to the sound cache :thinking: it would be great if someone know the solutions for those who have 16 GB ram (me included).

I would be very interested in what sort of framerates you are getting with that setup, as I have been thinking about jumping to a Pimax 8k, knowing I’d need a premium system like that. Last thing I would want is to spend thousands and be disappointed.

The FS will not support WFoV devices correctly until 2023 at the earliest, are you aware?
Right now there are some compromises to be made. So, I love my Pimax, but just to have said it beforehand.

I have 32GB of memory and it’s never been issue. With prices today going through roof, I would stay at 32, you can always bump up later if you need it for another application. If you do video editing, touch up lots of pictures from professional camera, or lots of numeral spreadsheets (millions of cells here), then maybe you need it. For this sim, 32 is enough.

Nice! Grats!

I bought a Auros Master Z590 board a few months ago then shortly after, I heard about the new Alder Lake Intel chips. So I decided to put off the Rocket Lake (11th gen) build and have put up the z590 board for sale in anticipation for either an 12700k or 12900k. Heck, I’m quite sure even a i5 Alder Lake setup would more then suffice!

Am looking quite forward to hearing how your setup performs on MSFS 20!

Yeah but I think it works with XP right now.

But my current plan is wait and hopefully the emergence of 4000 series GPUs and working MSFS wide FOV stars all line up.

It works best in dcs , 60-80FPS with 150 FOV, XP is also a compromise… but 12 can be better, maybe

8kxworks well abt 30 FPS I think haven’t tested lately, it is smooth however use small fov which is still a lot better than any other hmd. I too have been struggling with intermittent studdering, just deal with it and haven’t really tried to fix it, it’s not that often.

Unless you are video editing, 3D designing or editing large graphic file there is not much reason to go over 32.

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I have only 16gb and all is good with my G2.

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