This is normal: it has not been delivered yet. And I haven’t set the release date.
On the other hand, the two-seater version, i.e. the HN-700, is currently being finished
This is normal: it has not been delivered yet. And I haven’t set the release date.
On the other hand, the two-seater version, i.e. the HN-700, is currently being finished
Thanks.
Defunct page on flightsim.to says latest released version is v2.0, so that is what I looked for on frenchvfr.
Some information on this version v2.0 of the Menestrel HN-433.
On this project I wanted to realize the exact modeling of an existing aircraft without compromise. This part is reached so I would not add any additional element like an autopilot, a watch or flaps.
On the other hand, during the creation of the Canso, I wanted to add on the PBY a more advanced management of the engines and their wear like what I had done before on the Cessna 150 Tibush on FSX/P3D. All the scripts of this Damage Mod were recovered and modified to take into account the engines of the PBY but, I stumbled on the basic function of writing/reading data in a persistent file.
By programming the water tanks management on the Canso, I was able to learn about the JS language and its possibilities. It is quite possible via this language to solve the point which prevented me from advancing.
Since then, I have recovered a lot of information and I am almost able to read and write persistent data in JS. I still have to see how to make these three parts of code cohabit: the JS part for persistent datas, the XML code of engine management and the graphical UI for interact with this management.
For this version 2.0 of the HN-433, I think I can add a simplistic management of what I managed to do but I still have some work to do on the subject … a little patience before the next information on the progress.
I’m hoping that by “recovered” you mean “learned”?, and you didn’t in fact lose a lot of development effort to a disk crash or something? Hope you’re having fun, very impressive work!
I’m sorry, but for some answers I go through DeepL and it gave me a bad translation.
In fact I wanted to say that all the Damage Mod scripts have been adapted to the format required by MSFS.
Now I’m working on the DataStorage in JavaScript.
It’s ok, I was just worried you lost some data is all, but I figured it was just a matter of translation.
Good evening,
Since a few weeks, I’ve been working on HTML/JS development in order to port my Damage Mod to MSFS ( a modification of Ismail Güzel package that I have adapted/modificated to my C150 Tibush in 2013 for FSX/P3D) .
The first plane that should benefit from it will be the Menestrel HN-433 and after that the Canso PBY-5A.
The simplest method would have been to model a tablet and to add a $texture in order to associate a “glass cockpit” type gauge.
I preferred to program in HTML/JS to learn a little more, and to be as integrated as possible in the MSFS interface.
The color scheme is based on the basic colors already used by MSFS for the basic panels in the Toolbar menu.
A new icon has been added to the basic interface if the HN-433 is copied to the Community.
This icon allows via 5 HTML menus to show different windows in the interface.