Meta quest 3 graphics problems

Hello everybody, I’m new to VR headset, i recently purchased a meta quest 3 and a AMVR link cable but I’m having a hard time trying to setup the parameters correctly. My problems when I’m playing VR are small jitters and when i look down below i see some micro stutters on the ground, that make me feel dizzy after a short while. Also i can’t read the prints on the Garmin G1000. On the PFD i can read the speed and altitude tapes or the radio frequencies but on the map display i have to get really close to see the buttons.

I would like some help on how to set up the oculus debug tool and the in game settings.

This is my current setup.

GPU: geforce rtx 4070 ti super

CPU: ryzen 7 5800x

RAM: G.SKILL DDR4 32gb

motherboard: MAG B550 tomahawk

My internet connection is on wifi 6 using an TP-link AX3000 so i can’t use VD. The AMVR is plugged directly on the motherboard it tested at 2.7/3.0 gbps. On the Meta Horizon Link the graphic refresh rate is set at 72hz and the rendering resolution at 4128x2208, it is the recommended preferences.

These are the oculus debug tool parameters.

For the in game graphic parameters this is the following

I forgot to mention that i almost only fly GA aircraft. Yes I’m still on msfs 2020. Feel free to comment, even if you think my PC is not beefy enough for having a good visual with VR.

Maybe this video can help!

just a reminder, the beta version of VD allow us to use VD using an USB cable, no wifi needed.

I am unsure but all VR users in some way or another encounter micro stutters. For me its >FL 10

Thank you, i found your video after posting my problem on the forum. Now i have a better understanding on how the oculus debug tool parameters work.

For me, i can get better result with FOV at 0.9 and pixel supersampling at 1.2, if i restrict futher the field of view i feel like playing with binoculars. But with that setting i know have acceptable clarity on the g1000 in the cockpit.

i also tried like you to have the quest 3 running without having it on my face. I know there is a parameter in ODT (sensor detection) for that but when i take it off my FPS rise automatically. So i have to keep it on my forehead to watch the fps steady at 36 otherwise it climb to 50 something. I don’t understand why.

Also, i just discovered a new tool you talked about innyour video openxr toolkit. I will experiment with that instead of OTD. Will see if that changes anything.

I did not know that. It is good to know, i will less focus on the micro stutters than. It’s about the same for me too, from 1000 to 10 000 feet thats where i experience some stutters, above that its better.

I’m on holiday at the moment so can’t review my settings, but I asked Google Gemini what settings to use after giving it my PC specs, software in use (OpenXR Toolkit etc.), and my settings, I then reported back to it what I was experiencing and kept going like this for a while. Settings I’d picked up from YouTube and forums etc were changed, a change was made in BIOS, multiple changes in the Oculus Debug tool too. My flights are now an awful lot smoother than they were, still not perfect, but an awful lot better.

I also did experiment with gemini and copilot with telling them my PC specs, i had mixed result, the funny thing is they both gave me totally different answers about the parameters in OTD.

I would highly recommend limiting the frame rate on the VR settings page in MSFS2024. After you have set that to 36fps go back into the Oculus debug tool and enable Asynchronous Spacewarp which will give you the 36 fake frames per second which added to the real 36 fps gives you 72 fps which pairs nicely with the refresh rate of the quest 3. For this to work correctly you need to ensure you can reach 36 (real fps) in the sim. You will have to reduce settings to achieve this. MSFS24 is all about compromise. It can be done as I have been using an Evga 1080ti SC+ for nearly 2 years and get more than acceptable results with my Quest 3 and Virtual desktop.

Start out with these settings and tweak from there:

I have a very modest setup, to say the least: an EVGA 1080 Ti SC2 and an i7-7700K, both running at stock speeds. I’m now achieving a stable 72 fps (with Virtual Desktop SSW). It drops slightly over high-detail cities, but since I spend most of my time in rural locations, the experience is phenomenal.

Here are my settings for anyone who might find them helpful:

Virtual Desktop (inside Quest 3 menu)

Wireless with dedicated 6E router

Ultra

72 fps

ASW always on

150 Mbps bitrate

Virtual Desktop Streamer PC application – Advanced settings

Horizontal FOV: 62%

Vertical FOV: 65%

VDXR Render resolution: 125%

Additional sharpening: 65%

Options settings

H.264+ (works better with older cards and has lower latency)

UnTick “automatically adjust bitrate”

MSFS 2024 VR section

TAA

Render scaling: 100

Foveated render scale: 45

AMD FidelityFX sharpening: 50

Max frame rate: 36 fps (important—this is half of the 72 fps setting in VD)

Dynamic settings: unticked

Global Rendering Quality:

Terrain LOD: 115

Off-screen terrain pre-caching: Ultra

Displacement Mapping: Off

Buildings: Medium

Trees: Low

Plants: Low

Rocks: Off

Grass: Low

Objects LOD: 115

Volumetric Clouds: Medium

Texture Resolution: High

Anisotropic Filtering: 4x

Water Waves: Medium

Raytraced Shadows: Off

Shadow Maps: 768

Terrain Shadows: Off

Contact Shadows: Off

Windshield Effects: Medium

Ambient Occlusion: Low

Cubemap Reflections: 128

Raymarched Reflections: Off

Light Shafts: Off

Glass Cockpit Refresh Rate: Medium

Characters Quantity: Low

Characters Variety: Low

Characters Quality: Low

Airport Services Quantity: Low

Airport Services Variety: Low

Parked Aircraft Quantity: Low

Parked Aircraft Variety: Low

Aircraft Traffic Quantity: Off

Aircraft Traffic Variety: Off

Road Traffic: Low

Sea Traffic: Low

Fauna Density: Low

Thank you, i will check if there is that setting too in msfs 2020 in the vr menu.

My apologies, I should have read you were on MSFS 2020 first :clown_face:. I still think my basic points about frame rate aided by spacewarp to get you to that important 72fps is important. When you can match the game fps with your headset refresh rate everything just looks smoother and that is the ultimate goal particularly whilst in VR I think. Good luck :crossed_fingers:

Try these settings in the Oculus Debug Tool:

Thank you, but i already changed for Virtual Desktop. The beta version let you connect via cable link. Out of the box i found it easier to use and the graphics in the quest 3 are also better and clearer. You still have a lot of things to tweak, but i prefer to deal with one software instead of 3 (meta link, ODT, openxr toolkit) in background.