METAR keeps disrupting the weather/ bugged weather/Cumulus/CB clouds only/no medium to high cloud coverage

Awesome. Patience was all we needed. Can’t say I didn’t tell all of you to just chill out and that there would be improvements coming our way this round of updates. I’ll take apologies in beer $, thanks.

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did you not say that what i posted here you never seen it in your game? :sweat_smile:

Awesome work!

I’m really looking forward to see weather in the sim gets more fluid and varied as we had before su7 :slight_smile:

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As today’s Live weather depiction on approach to EDDH was a bit underwhelming, I posted in the “Live weather does not match” thread. I probably should have posted here, but as to me it seems not solely a problem with the METAR integration but with the data resolution in general as well, I chose the other thread.

However: The METAR blending process should use the forecast model with the best resolution for any given area, and especially blending the “9999” METAR value for visibilty needs to take the available data from the forecast model for the surrounding area into account, as “9999” doesn’t mean “unlimited”.

For details:

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As per yesterday Dev Stream, SU12 will bring improvements related to Thermals & Turbulence what is nice. Unfortunately no comments about METAR & Clouds, we’ll have to wait for the Release notes.

See that video Twitch starting at 00:36:53:

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Even if it’s bug logged, I don’t think it’ll be easy undoing the mess that METARs have caused. Probably won’t be seeing an improvement later on in 2023, we’ll see.

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And the clouds they showed in that video looked absolutely dreadful. Cartoon like blobs. Nothing like the believable clouds we had at release. How can they be proud to show that kind of regression?

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That looks as bas as ever sadly…when was that photo taken? I am not following much the developers anymore, or this game after a whole year of disappointment…

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We don’t know the date but it is coming from their SU12 Beta they started to work on (not release yet to beta testers), so I assume a couple of days or few weeks ago.

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That was from a video shown in yesterdays’ Q/A session! :frowning:

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It’s sad because i’m really missing the weather we had before this METAR injection. But i think you are right. We have a different weather engine since su7 either we like it or not.

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I missed a word there, I meant it’ll take a while until we see an improvement.
The introduction of turbulence settings and getting rid of the vertical wind speeds limitations is a step towards a good direction. I also wonder if it’ll mean we’ll get some solid downdrafts as well, not only updrafts.
And I’ll say it again, this thread being bug-logged is a good sign as well.

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Yes, bug logged is a good sign :slight_smile: I’m also looking forward to the air improvments :slight_smile:

Hope to see the weather engine update in a near future though.

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What about cirrus or high level clouds?

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I don’t see why people would be disappointed with the Asobo team. I think they have made amazing accomplishments in this game. A lot of these thing have never existed in any flight simulator before this.

That being said, they didn’t seem to acknowledge any cloud updates yet. I know they are watching these threads though because they mention a lot of things in them on the Q & A sessions. Creating thin dense cloud layers like the different stratus types is probably harder than we think it is. I would be willing to bet if keep it on the wish list, we will see it sooner than later.

Again I will post the image to help them visualize the vision we dream of. Credit to https://panamaposse.com/wp-content/uploads/2021/11/cloud-types.jpg

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And they can found IRL examples of all clouds that exist, right here:

I am very Happy Flight Sim user and Asobo make a good job of course but sometime in every update get people problems, and not all, but many people and also me having since the last update a live weather problem, only clear skies since yesterday, no clouds and that is really frustrating.

Cirrus historically in FS was either an ‘on’ or ‘off’ thing. They are typically indicative of inclement weather or high humidity but it’s not something you can technically map out, in a FS sense. It’s more randomized than other types of weather that we ‘know’ will be there or form. As the other poster stated, it’s a lot harder than we probably think. From our end we just see as ‘plot data and have clouds’, their perspective is laughing as they drink their morning coffee. I laugh myself when I read people who have 0 programming or computer background knowledge thinking this is something that takes 30 minutes.

MSFS is the first entertainment flight simulation with a sufficient amount of data (atmospheric variables at 60 levels) to consistently determine the cloud type and coverage everywhere, all the time. The “high, medium, low” clouds at meteoblue.com, Aviation, are just a crude summary.
Convective conditions- Cu, Cb and their subspecies; saturated layers- St, Ns, As, depending on thickness, density, precipitation; top of PBL- Sc; higher troposphere, ice- Ci, Cs, … Once the type and the extent of the clouds is known, then randomization should kick in to create a realistic, non-repeatable skies.
I don’t think determining the right cloud is the problem of MSFS. It’s rather the load on the graphics that makes FPS go down and the majority of casual pilots complain, as I believe MS has found out after the initial awesome weather simulation, and then dumbed it down at SU7.

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I think thats exactly what they did and as you say complains of fps made them make the weather more fixed to be able to control the amount of fps impact of those clouds. And that also made it possible to create those METAR bubbles right? If the global weather is more fixed then those METAR bubbles would not be as noticable either. But i can say they are noticable.

Well, i bet the varied realistic weather simulation we had pre su7 we will never have again. Thats a thing of the past.

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