Microsoft Flight Simulator 2024 Coming to Sony PlayStation 5

Welp Asobo youve made me buy a ps5 pro now Just signed up for the alpha testing

2 Likes

Say what you want about the guy, or the product, but his focus has always been on the core flight experience. We are still arguing for that, in many aspects, while we are festooned with more fluff on a regular basis.

3 Likes

Welcome PS5 users! The more people that can join the MSFS community the better. PlayStation brings an additional revenue stream for Devs (both first party and third party), and that additional cash flow hopefully will help support continued investments into the sim for years to come with new first and third party add-ons and continued improvements to the product… Like others have mentioned I hope that the addition of a new platform does not sacrifice development resources within areas such as bug fixes and Sim Updates, etc. but I’m hoping the leadership team over at MS has already accounted for appropriate staffing levels with the addition of a new platform.

4 Likes

PS5 pro has 18GB ram, 4.5GB for GPU and 13.5GB for the sim. 8 core CPU clocks at 3.5GHz.

Doesn’t seem as good as some PC hardware, especially RAM and cpu clock?

Just had a look at the PS5 Pro specs myself, its really short on RAM to run 2024 successfully and the CPU seems very limited too. I guess performance wise its not hugely different to an XBOX X, and nowhere near the capability of a decent modern gaming PC.

3 Likes

16GB DDR6 of what looks like shared memory plus another 2GB of DDR5. Try that on a PC.

2 Likes

PS5 pro has the same CPU as the base PS5 (and the CPU similar in performance to the XSX). The main upgrade on the PS5 pro is the GPU. Not sure how that affects MSFS as the sim is usually CPU bottle necked anyway.

4 Likes

Hi all,

I wanted to raise a concern following today’s announcement that Microsoft Flight Simulator will be coming to PlayStation 5 in December.

As a long-time PC simmer, I’ve noticed that memory management on Windows has been a persistent performance bottleneck in MSFS. Even on high-end PCs with large amounts of RAM, the sim regularly spills heavily into the Windows page file / swap space, which leads to stutters and long frame-time spikes. This seems to be related to the way memory is allocated across system RAM and VRAM, and how the sim was originally designed to work within the fixed unified memory pool of Xbox Series X/S.

Now, with a PlayStation 5 port in the works, I’m concerned that the development team’s focus on supporting multiple fixed-console environments could make these issues on PC even worse — or at least not get the attention they need. Unlike Xbox or PS5, PC hardware varies widely, and Windows memory management doesn’t always cope well when the sim overcommits resources.

My question to the devs is: can you reassure the community that the PlayStation 5 port won’t come at the expense of improving stability and performance on Windows PCs? In particular, are there plans to optimize memory allocation on PC so that large-RAM systems don’t suffer excessive page file usage?

This sim, on MS Windows, is the flagship for the platform, and many of us on PC would really like to see memory management addressed as a priority.

Thanks for listening,

Alex

9 Likes

Good point about being CPU bound. My PC needs at least x2 boost from a 3.5GHz Xeon.

PS5 clocks at 3.5GHz, although it has 8 cores and is more modern.

So I assume PS5 is on SU4 then? The MSFS team has kept the code unified between XBox and PC so far, so I assume the code is also unified between XBox, PC, and PS5. I know that Seedy has said PC has different options in the Settings menu than XBox, but Sim Updates have always been released simultaneously on PC and XBox, so according to this logic, PS5 will be on SU4.

The release date of December 8th for MSFS 2024 on PS5 is also pretty close to the when we would expect SU4 to release.

Would be nice if one of the Community Managers can eventually confirm whether PS5 will be on SU4 when it’s released for PS5.

I’m sure we’ll get confirmation on that in time.

Seems highly likely to me, a retired developer. I expect they are testing an overnight build of SU4 beta on all 3 platforms.

There’s nothing wrong with some healthy competition between platforms.

Bang for buck on a console, fantastic performance on a PC.

4 Likes

There’s more hardcore console simmers than we give them credit for (waves to younger brotheršŸ‘‹). Sure some aren’t (and fair play to them) but the PMDG 737 for one thing being very popular on Xbox suggests that surely, they aren’t all spending Ā£70+ to fly under bridges?

I’d hazard a guess that MS knows all too well the numbers of hard-core vs casual.

7 Likes

To me, Navigraph users are synonymous with hard core flight simmers. And 77% of Navigraph survey users are using MSFS 2020 + 2024 as their primary flight simulator, as of the last Navigraph survey. Looks like the hardcore flight sim users love MSFS, and much more so than the competition.

3 Likes

My hope is that psvr2 means some more effort is being thrown towards improvements for vr in general

11 Likes

SU5 wants to have a word with you, we’ve still not fully recovered from that dreadfully backwards update on PC.

10 Likes

Yep.

It was like a completely different sim as soon as SU5 dropped.

And it never recovered as you say, and same with 2024.

2020 SU4 was the pinnacle of MSFS.

Performance was better then than now, graphics were better then than now, stability was better then than now.

The only logical prediction is that this will happen yet again with PS.

4 Likes

LoL.

Not as if Asobo would not put Dev Ressources into, slow down day-1 bugfixing and would not brake core functions upon the release or the release following SU 5 (again SU5 ….) to get the PS5 Version running smoothly (at least on the cost of the last trust) …. what i know for sure is they cant get another marketing disaster by rleasing a non working PS5 Version …. all dev power is working on it, everything will be done to launch it successfully….

It will be a hard winter, a lonley winter … its december, and we all know what will happen: ā€œRelease … broken pc and xbox versions and a shortly after release …. holidays and a ā€œsee you next yearā€.

5 Likes