Microsoft Flight Simulator 2024 Coming to Sony PlayStation 5

Announced today during the State of Play presentation at the Tokyo Game Show, Microsoft Flight Simulator 2024 is coming to Sony PlayStation 5 consoles later this year!

Please use this thread to provide general feedback about this announcement.

For further information, see our PlayStation FAQ, with more being revealed in the run up to the PlayStation launch in December.

24 Likes

So it begins…

18 Likes

I have mixed feelings.

18 Likes

While I think it’s a good thing to open the sim to other platform, I can’t see Asobo handle 3 differents platforms, even with a shared codebase.

The workload for Asobo must be insane, and I feel bad for them.

36 Likes

Glad to see PSVR2 is being developed. I’m guessing it’s for the PS5 but not for the PC?

2 Likes

Just think how much fun developers are going to have trying to support two completely unrelated console architectures.

17 Likes

The main problem in 2024 is that it came out 1 year too early, I don’t care if it goes on any other platform but I hope they don’t rush things like they did last november because it was called 2024.

But later this year means in the next 3 month, when I see the state of the game now on PC (especially career mode) I can’t believe it can goes on PS5 before december, and as it was said before how they’d do it with 3 platform ? It will be a mess to support all these 3 architectures

8 Likes

Hello @madeinblue,

The PS5 and PS5 Pro release date for MSFS2024 is December 8, 2025. PlayStation players who pre-order the Deluxe, Premium Deluxe, or Aviator Editions will receive five days of early access starting on December 3.

Thanks,
MSFS Team

6 Likes

Most definitely it will be a buggy mess too, and the problems on pc and xbox will only continue to grow

23 Likes

Wow, so I wish you good luck guys :grimacing: :saluting_face:

2 Likes

Most interesting things from the FAQ:

  • Preorders get a T-38A Talon. I want a T-38A Talon. Hopefully this will be a $10-15 add-on for PC platform.

  • PS VR2 support is planned for 2026. VR support on a console is (a) cool and (b) really a sad statement on MS’s support of its own hardware platforms. (Not just no VR on Xbox, but them basically bricking WMR and HP headsets with Windows updates.) Still, good to see something that will keep them working on VR support.

Hopefully add-ons will just be binary-and-WASM-compatible between platforms and this won’t add a ton of work for 3P publishers.

3 Likes

Hoping PC will get the T-38A Talon on the Marketplace.

Pumped MSFS gets a Boom, the XB-1 that is!

1 Like

VR support on console, woah. Wonder how that’s gonna work. They can’t really skimp on frames I should think, people will get sick.

Even on a 9800x3D and 5090 you need to really kill the resolution and settings to get a constant 75fps, and even then it can get tricky in certain PG areas. Not sure whether PSVR uses reprojection, but I can’t really imagine those repro artifacts being part of the “polished” console experience people would expect.

But overall, bringing flight sim VR to a much larger base and much more affordable is a great plan! Hope they can make it work acceptably.

8 Likes

Can we also get this build, my copy of 2024 looks nothing like that trailer.

47 Likes

VR support is also way easier when you have a static hardware platform and only have to program for one display, one video driver, one CPU, etc. PC’s really difficult because it has to be hardware-agnostic.

There’s some super-impressive native stuff for the Meta Quest 3, for instance, and that thing’s basically running on the equivalent of an older phone. Being able to build for a predictable hardware platform will let them optimize.

If they’d support PSVR2 on PC, that’d probably help Sony clear out some dusty warehouse stock, but I’m guessing those guys will still have to use whatever methods they use to get that working now.

Does MSFS ever look like the trailer? I’m still waiting on a flamingo experience like the one I saw in 2020. :slight_smile:

4 Likes

I hope they expand the simulator workforce from the 400 people who worked to bring us MSFS 2024 on the PC and Xbox, to about 600 for this new platform addition.

I can’t speak for everyone, but I hope the marketing department isn’t leading this charge, like I believe they did in November.

13 Likes

Fair points. But I think the hyper-optimized Q3-type VR games with impressive (for the hardware) graphics can’t really be compared to a sprawling sim like this. But let’s see!

This is maybe the worst idea I’ve seen for this sim.

I am 99% certain this is a Microsoft decision and not an Asobo one. You can now split your attention three ways instead of two. This series is the sole reason I have a current gen console. Shameless cash grab. I have stuck with this series for three years and spent hundreds. Now I can sit and watch as hardware devs devote all their attention to Playstation as they do with sim racing. I can watch third party devs shift their focus to get all the new players instead of fixing longstanding issues with long time loyal customers.

Gotta hate Microsoft

24 Likes

This really wasnt a surprise as most games are xbox/ps now and alot of new simmers to welcome in :slight_smile: i might get a ps now just for the vr headset part

1 Like