@BeardyBrun
Thanks for the video showing this. That area - smaller, but still with some depth to it, and constantly changing if in flight, has to be stored in memory & processed, right? Maybe I should use “process” rather than “render” (Speaking as a complete non-expert in these matters)
All PCs & GPUs have (obviously) a finite amount of memory. At some point one has to start dumping stuff out of memory in order to get the new stuff in to process, otherwise you get an out-of-memory condition that crashes the sim (I hit this condition myself, but the cause is completely different than what we are discussing here).
It appears that the chosen solution is to, as you point out, limit details based on a radius around the camera.
@Cornhole2840
Thanks for your reply. I’m not in any way trying to negate what you are seeing - just trying to clearly define the issue for my personal understanding & so others can replicate. Your responses helped a lot.
Since this this thread is not in the beta forums, I take it you are still on the normal released build. I do not have VR, so cannot assist in this respect, and am also on the SU15 beta, so trying to repro on my PC would be like comparing apples to oranges.
So just FYI, in my latest v1.37.15.0 performance tests, this is my view of Manhattan as I approach the city. This is on a 4K 55" TV:
