I traced a few of them, and many are when something is requested, to get a memory pointer, and the request fails, and returns an error message instead, (say error #1, or a -1 ), and then the calling modules reads the 1 as the memory location it was expecting, and tries to go there !!
And people laughed when I bought my new Sim Rig with so much ram, I was (unbeknownst) future proofing!!!
So just double it and give it to the next person?
I thought we were to see similar Specs for 2020. Ideal spec went from a 2080 to a 4080. I understand the tech has improved and become more available but this is a far cry from the statement “specs will be similar to 2020.” The client is thinner, the ram has doubled.
In 2020 a 4080 didn’t exist. Now it does, so it can be recommended for super high-end systems.
Ryzen 7 7900x?
isn’t that a ryzen 9?
Yes I know. They haven’t been telling the whole truth.
Exceed the ideal specs here. This will be the first game I have played that I have seen recommending quite a large amount of RAM for a really good experience. I have 64GB for DCS but glad I have it for MSFS 2024 now.
Yes, the team is aware and it is being corrected.
The specs had to come up. We can all agree they were low. Which will most definitely be a problem for Xbox members. The Xbox series x used to be the recommend amount of ram for 2020. Yet over the last year all we have heard is how the “xBoX iS lImItEd By iTs rAm.” And is running out of compatibility. Now the series x is the lowest requirement spec not to mention the series s. Guess I’ll have to keep looking at the potato graphics they left us with SU15 and it’s “memory optimizations.” I would really love to see some gameplay on console before we are led down this path, again.
Minimum specs yes, but naturally over 4-5 years there’s been technological advancements, this way those with lower end machines can still use the new sim, while those with high-end computers can utilise the full spectrum. I would say this is a great approach!
Publishing specs in this way for software like MSFS is absolutely pointless.
What resolution and framerates can be expected from the ‘recommended’ spec?
One thing is for certain, even the ‘ideal’ hardware will still fall short in some circumstances.
Thank you for reading my post in full.
Also,
I’m not arguing the specs. I’m questioning why we were told they would be similar specs to 2020 and it’s not. That’s the point yall are missin here.
I wonder what resolution the spec (Microsoft Flight Simulator 2024 PC System Requirements) is based on.
1080p? 4k?
Good question!
I guess you’re more of a stickler for how similar they have to be than I am.
Looking at the recommended specs, I would guess 1080p and zero traffic. I highly doubt they could have streamlined it anywhere near enough to not bring a 2700X CPU to its knees with any extra traffic. The ideal specs are suspect too because they aren’t even recommending an x3d CPU for AMD.
I’m not as up on Intel performance, so don’t really know how they will fare.
The specs have always been based on vanilla, zero mods. If you want mods galore and a smooth (I pray) experience, look even beyond the ideal spec. Either way, I knew this day would come… looks at PC “It’s time, old friend.”
I am very curious about how this will run on Series S and X. Will it introduce a feature similar to Farming Simulator where you have a set of blocks, once it’s full, no more mods for you? How would Xbox users feel about this if it were to be the case? Or is this where the cloud comes in?
Looking at the specs, and assuming the ideal requirements will be confirmed in everyday use,
the RX 7900 GRE sounds like an excellent choice of GPU from a price/performance standpoint.
Also, they make no mention of 3D chips.
Will it run on xbox?
Hello @BitOfaB4d4zz,
Microsoft Flight Simulator 2024 is confirmed to release for PC, Xbox Series X|S, and Xbox Cloud Gaming on November 19.
Thanks,
MSFS Team