Moderate "turbulence" EVERYWHERE

Flew the 172 early today in Pennsylvania with low reported winds, no gusts, and again this afternoon in California, no wind, no reported gusts.

In both situations I had moderate “turbulence” which would likely make passengers sick IRL. It’s entirely lateral (yaw) turbulence. Really, it’s just shaking.

It’s both distracting and annoying.

I’ll just put this out there: This needs to be fixed.

For those of you about to say it’s the best weather ever,… yes, I know.

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I welcome the addition of turbulence and gusts, but it really needs to be tuned a bit better than it is. On a cool day over open water with no wind to speak of, we shouldn’t be getting bounced around like that.

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Yep. Noticed it a lot on the Fox 2, and C337. Constant tailwagging, specially noticable since by the outside looks it seems the planes pivot from close to the spinner, fishtailing in the winds.

In my case there was a 3kts wind that guster to 4 kts like every second. saw the wind indicator go 3-4-3-4-3-4-3-4 etc etc. In the Fox 2 i just had to give up that flight.

The PMDG 737 seems to bothered too even at FL360, it was constantly going up and down.

I enjoy the new winds, but they sure have some tweaking to do.

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Totally agree. Having turbulence is important. But it has to occur realistically and not just the same kind of turbulence everywhere and in every weather over every surface.
I am aware that turbulence is not something you can get from METAR data, but there are indicators. Like flying over a flat surface is less likely to produce turbulence in warm weather than flying over a hilly area.

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Yes that’s the point and one that the Devs made in a Q and A a while back. But I think that despite 2 SUs since then, it’s not anywhere near correct.

It kills the enjoyment for me. It’s like flying a happy dog! :dog:

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I agree there needs to be fine tuning. My real life experience (~600 hrs under my belt) I have two key points.

  • the lateral yaw turbulence the OP mentioned when flying in crosswind. Close to terrain makes sense but far away it is unrealistic. There can be areas away from terrain where you can have clear air turbulence, but this changes if you climb or descend. Tried that in the sim and didn’t see any change.
  • the way wind gusts are simulated. IRL you don’t get 5 gusts per second unless you’re flying in extreme weather. Normally you will experience wind gust every 1-3 seconds.

Devs, please do not confuse gusts with turbulence. Two different things

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I like it as it is. Finally some challenge when hand flying aircraft.

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A recent poll in this forum showed that we overwhelmingly agree that it is in the right direction. Fine tunings are still required though.

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Does your aeroplane (GA) not oscillate constantly in almost micro movements? Look from behind the tail and observe the wagging.

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Have you tried the SU11 Captains?

On my side it is the very first time that I can link my real flight experience to MSFS 2020 in terms of turbulence/Air Mass mouvement/Dynamics… It feels so alive, I even left XP12 since SU11! (How come ?! lol) we were sharing private messages with another grounded pilot like me, we had the same conclusion.

Still missing convective in TS and lethal turbulence that could occure in those dangerous weather conditions…
Of course there still some work to do, to be fine tuning in this area (Turbulence/variables) but SU11 provides good stuff and shows how far MSFS2020 can go for the sake of realism, weeks ago I couldn’t imagine writting those lines compared to Xplane 11/Xenviro but things changed so that my point of view as well!!!

Good point @MikePapa4008 :

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After doing some reading, I saw a few posts from people suggesting it could possibly be a rudder issue, as one person noted that it didn’t happen until they used rudder (I don’t know how they took off, but maybe they started mid-flight) and it went away after using a button they assigned to center rudder.

I’m going to try it…

Well, as a RL pilot for 40 years, I would say the lateral oscillation in particular is ridiculously overdone.
Try watching any real-life close formation video you like - Red Arrows, Blue Angels, anything - no such twitching about..

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I never experienced this yaw oscillating in the real world. Now and again maybe, but not all the time. It’s nauseating even when I’m not in VR.

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RL pilot here, I don’t have this issue in SU11 as we concluded by chatting with a “colleague” yesterday, we definitely found that SU11 is much better now in this area…

What do you think about SU11 compared to SU10?

On my side I only miss more variables in terms of turbulence and the addittion of realistic features about TS/CB/Icing conditions and severe/“lethal” convectives, huge updraft that could create damage structure if we by accident fly into TS… and if the “damage feature” is still not implemented then at least to have “danger in the skies” should be a good stuff, which will obligate us to create a flight plan based on the weather conditions of the day in order to avoid CB especially by flying GA for instance, and of course to avoid TS !!! … Any CFI or student pilots will fly a C152 into dark cells and CB as we all learn during our PPL session.
It looks like MSFS 2020 SU11 will open step by step those windows to connect more and more to Mother Nature, let’s put that way!

Indeed I believe that SU11 goes on the right path just because finally the devs started to be focus on dynamics/physics/thermals/air mass mouvement etc even if I do agree that there’s still some work to do in front. :cloud_with_lightning_and_rain: :airplane: :person_gesturing_no: :skull_and_crossbones: :wink:

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Agree. I think that a lot of the complaints are from people that are so used to previous flight sims, they are a little surprised you have to be on the controls all the time, just like IRL. The atmosphere IRL is dynamic. You never stop putting in control movements IRL from the time you release the brake, till the time you park, and set the brake. This requirement, and mentality, is new for flight simming with MFS. Can things be tuned and tweaked? Of course! I’d be disappointed if ANY part of the sim was signed off as “done” by Asobo.

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It seems I have to try SU11… anyway, on SU10 I really like the effects. Then, not being a real pilot, I can’t say if they’re realistic, or not.

Like meerkats and cheap car insurance.

(Only British people will get that…)

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Definitely right and triming as well!!!
My very first small pilot’s job was this leg: LFPL/LFQT twice or four times a week in order to bring GA Tb9/TB10/TB20/C172/Piper A28 to maintenance at Merville LFQT (ferry flights and other positionning aircraft’s jobs) I will say that 95% of my flights even 99% were bumpy flights in this region, in the sense that I had to trim and adjust imput controls most of the time due to moderate turbulence (By avoiding CB of course!!!) especially with the TB9 that is underpowered for instance… Knowing that flying above some forests (sometimes big temperature differencial, thinking right now about landing at LFPQ always strong (not severe) turbulence on final rwy12 because of the forest that is close to the installation.
Also flying at low altitude (vfr) creates turbulence because of many other factors than the weather conditions of the day as alterities, relief, ground/air temperatures etc …
T/O from Lognes don’t allow to fly above 1500ft for a while because of Class A and any student pilots or pilots will confirm that it is always “turbulent” out there no matter the seasons, again because of buildings, forests around, especially when you fly this leg LFPL/LFPM.

I’m not saying that it is “mega” turbulent VFR flights all the time, of course not, but it was “dancing” less or more all the time, indeed we maneuver in the atmosphere that is always alive.

It was another story by flying heavier birds at highier altitude-pressure in “calm air”, sometimes it is totally “flat” during one or two hours even during the entire flight, even if it’s definetely possible to get strong CAT all of sudden that are unpredictable in “calm air” at FL100, FL200 and so on…

For exemple yesterday in MSFS 2020 SU11 beta I flew by night the C310 Milviz SP1 from LFMA to LERS (Spain) 1h53 flight, it was turbulent because of mountains/reliefs in this area and then at FL080 it was definitely calm air most of the flight (SU11) so that I dare to conclude that based on different factors (time of flying, temperature, thermal or not, up-dowdraft or not MSFS 2020 in Live Weather provides also calm air, depending where you do fly and when etc)

By the way, I only talk about SU11 Beta not SU10 :wink:

The new turbulence algorithm is like “Harry and Megan”, constantly creating turbulence with no relief.
But, we LOVE our MSFS !

Not all the time anymore in SU11 as i did test since two days escaping from freeze screen by rolling back my Nvidia driver, anyway as I just mentionned for exemple I did a IFR/VFR flight by night from LFMA to LERS on IVAO, there was only turbulence due to relief after T/O LFMA but in cruise it was very calm most of the flight (SU11 here) I believe there’s a difference between SU10 and SU11.

I’ll dig more today. :wink:

I also did fly the PMDG 737/IVAO (Sunset time yesterday) as well LFBZ/LFML, it was CAVOK, “calm” air. Turbulence occured in CB during the climbing phase and it was also calm at FL250 during more than one hour, except tiny fluctuations as it could happen in RL…

So that as a matter of fact it is easy to claim without any risk that it is not constantly turbulent…
VFR (if flying not too low alti-pressure) or IFR, of course to give more sense to what I’m sharing here I can’t forget to mention that METAR/TAF for the leg LFMA/LERS, C310 by night, was under CAVOK conditions. Any turbulence while the bird was cruising!

I’m not saying that is perfect and that there’s no need for adjustment of course!

Hopefully we won’t be able to fly a C152 in Thunderstorm soon because of lethal convective, I wish it’ll get implemented asap!!!