All - I got to thinking (dangerous) but many including me (cannot speak to X-Box folks) got mods on system for numerious things.
I have several aftermarket AC, some free, some payware. the TBM fix although dont fly it now. IFR Acadamy, for instance.
One day, this sim should be fixed, when it is, those mods which affect program, are not hopefully going to be needed, and I was thinking, taking them off now, on the off chance, they are doing something behind scenes to affect some users experience. Or preventing install, or other issues not traceable to main issues. I realize we have to remove them prior to evey patch/update (suspect lots of people forget) so why not just get them out now realizing some planes are possibly unflyable. Lately seeing a larger number of issues related to those aftermarket patches, and those programs we use for navigation, etc. I personally have not noticed issues, but not to say others have not, and cannot diagnose issues because of CF problems.
Suggestions on this please. Many might just do a case by case diagnosis on problem. I have not nor will I modify any CFG files, because I will only mess it up and have more issues than now. I would almost bet modifying CFG file is at your own risk. Yeah we went it to work.
I feel like I know what the general consensus will be: The MORE Mods the Better.
.. BUT… For me, NO MODS. I do not have any mods or addons. I plan to wait until the things that were included in the sim , things that were in the cockpit and other anomalies are fixed before I add anything.
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If it was in the cockpit and and doesn’t function correctly then they need to make it function correctly. I do not feel that I should have to add 3rd party mods or addons to make the base flight simulator function correctly.
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then, I may add things. For now, I will keep working with my purchased sim and the updates.
Mods all the way, with an important caveat because to me there are two distinct types of mods.
Mods that sit in the Community folder (or are managed by a mod manager like MSFS Addon Linker) are easy to use and AFAIK don’t cause headaches that can’t easily be addressed. If you’re having problems with a mod, just pull up the Addon Linker and deselect it. Easy.
Other types of mods fall into the “caveat” category. Mods like this are those ones that actually alter the base files and change the behavior of the sim, like changing the size of the taxi ribbons or changing the skin of the default planes. Those two in particular are done outside of the Community folder. If you don’t feel comfortable making those kinds of changes, don’t do it. Backing up the files in that case is a must, but as time goes on, you still may lose track of what you’ve changed and how to restore it.
As for me, I make any change that I think addresses my need, after I back up the original files. The worst that would happen is that I would have to reinstall the app, and I’ve already done that more than a few times. To me, the enhancements are worth the risk. To others, maybe not, and I respect that.
If it requires installing you’d better just hope it’s been updated since SU5 because that has changed the whole way data is handled in the sim in preparation for DX12.
Also many of the free aircraft mods available were made for FSX and won’t have the same dynamics as those made for the sim so if it feels you’re flying on rails be sure not to blame Asobo. FSX scenery has a better chance but unless recently updated will be missing decompressing optimisations designed to help them load faster and of course DX11 and 12 textures, filters and effects won’t be included either so don’t expect too much in the way of beauty.
I agree, and same with the Longitude. The stock version would have to move up several slots just to be awful. Dakfly deserves big credit for making it flyable.
.. and ca 20% is incomplete or working badly and 50% of these cases can be solved by smart addons and aircraft mods, or payware… One big advantage of having a community with many nerds/techs !
I read this and at first thought you were wrong, but as I think about it, “it depends” would probably be more accurate. If you choose a plane that Asobo designed that works well, then take off and land at airports that have been crafted correctly, and use options that are working as designed, then your claim would be correct.
I think the problem comes when our fellow simmers go outside of that circle. And whether or not the sim should perform well under those circumstances depends on their actions and expectations, I imagine.
You must remember that they have to work on Xbox … Microsoft’s rules not Asobo’s and visually they really cannot be faulted especially when you look at the prices.
Thank you for the LOL.
Actually, I do fly “Sims” online and have been an active member of Vatsim since 2004.
Along with being a Flight Sim “simulated pilot”, I also fly IRL and hold a commercial license.
So waiting for fixes will not be as bad as you are thinking.
Be Safe and Happy Simulation Flying.
I’m not sure I really understand where this post is coming from. I use mods to make my experience better. As a real pilot, I appreciate the community improvement mods available for various aircraft to make them perform more like real aircraft and less like toys.
You suggest that “one day” the sim might be fixed, and those mods will be no longer needed. I think this is incorrect. Yes, the bugs will probably be fixed. But community aircraft improvement mods do a lot more than fix bugs. They fundamentally alter the flight model and systems. I don’t think many of the features of the community aircraft improvements will ever make it into the base game, so why stop using them in preparation for a patch that won’t change anything anyway?
Even if for some reason Asobo did plan to integrate community aircraft improvements into the base game, why should we uninstall mods now? Such a patch is WAYYYY off in the future probably, if it’s ever coming. So why now? Are we just supposed to suffer with the lackluster default aircraft until some nebulous date in the future when Asobo will descend from the heavens and make every default aircraft perfect?
I can’t say I understand your reasoning. You can keep using mods while you hold out for fixes. No need to choose.
Mods have always been part of the Flight Simulator (genre, not the intellectual property title per se) ecosystem. I’ve never seen this as an either-or proposition. It’s thanks to the creativeness, passion and technical acumen of many Mod makers that enhances our simming experience. Given the wide-scope of MSFS and based upon it’s history, there was never any expectation that this would be a Level D simulator that also spanned multiple aircraft categories.
Frankly, if it’s something that should be a function of the core sim (e.g., weather engines, seasons tree textures, complete nav data, baseline airports, or ground services), I’m not spending money on it nor am I modifying core sim files for it; they’re features that should be part of the core sim, not something a 3rd party should produce.
If however it’s an addon that is simply an addition to the core sim (e.g., aircraft or airport sceneries), I would get it to enhance the experience.
…well that just makes your puritanical “no mods evah” stance even more baffling. i guess if you want to play msfs unadulterated just the way ms/Asobo intended that is your prerogative.
just keep in mind that previous iterations of flight simulator/p3d (heck even xplane) go out of their way (api’s/dev kits) to accommodate third parties to enhance their sim and broaden the ecosystem.i guess what i’m saying is you sure are missing out.
btw IRL i’m just a dude who likes to play pretend pilot in the evenings. I like to ride my mountain bike to work and I hold a municipal fishing license.
Problem with this kind of reasoning is that it is not realistic, there are 200 companies involved already. Are all buildings “third party”, because Blackshark generated them and not Asobo ? Is G1000 “third party” because WT created it ? These folks joined in.. Some of the official aircraft are third party, the Market place is 90% third party, would you want to miss these items, because Asobo did not create them ? Should everything be done by Asobo/MS just because they are the core developers and you have the opinion you should get everything on day #1, from one vendor ? We can’t install Seasons ? Why should that be so ? What’s wrong with working together..