I was wondering after testing a 360hz monitor if monitor input lag is an important factor to the accuracy in flying.
From 144hz to 360hz I performed better in the landing challenges and I was wondering if the very low input lag this particular monitor has had something to do with it. This does make sense to me as the small quick adjustments that are made during landing could benefit from such a low input lag. I may be wrong so would be good to know your thoughts. The monitor I was using is the ASUS PG259QN which has an input lag of 1.6ms. This is extremely low compared to 4.1ms which is what I was using before.
As soon as I used the 360hz monitor I was beating my previous best landing challenges straight away. Until you’ve used it on paper there doesn’t seem to be much difference but it definitely felt more responsive. Even the camera movement in the cockpit was ultra quick and smooth without any blur while moving. I might be wrong but all I can think of is the very low input lag that this monitor has. Of course the downside is that it’s 1080p and not 1440p.
Unless your MSFS is running at 360fps, you won’t be getting 1.6ms input lag.
I agree the image will look sharper compared to you older monitor, that’s because of much faster pixel response. That’ll probably give you perception of the game being more responsive.
As for performing better landings, I’m going to go with “practice made perfect”
No I don’t have a 360hz monitor, and my MSFS runs at 40fps at best (FML). I do have a 144hz monitor and I spent quite some time playing Warzone at >120fps. Then there’s Youtube education by Hardware Unboxed about gaming monitors.
I’m not sure there’s any computer than can run MSFS at 360 FPS even on low.
It’s worth noting that the term “input lag” is being used incorrectly here too. 1.6 ms is the display frame persistance, or how quickly the display can display a new frame. But input lag is a different measurement entirely, and relates to how long it takes for the display to process the frame (in it’s scaler/video processor) before it gets displayed at all. That can be many multiple of miliseconds and is in addition to any display refresh time.
When I refer to input lag I’m talking about the delay between the input source (in this case the joystick or yoke) and the image appearing on screen. What you are describing is the response time.
I agree it’s only possible to get 1.6ms lag time when running at 360hz/FPS but it definitely feels more responsive than the other monitor I was using.
Another point to mention is that even though my sim is running around 50fps the camera movement is super fast compared to my 144hz monitor which is also running at 50fps. So the monitor is definitely faster irrelevant of the FPS that the sim is running at.
If you are using v-sync, then a 360hz monitor will have less judder than a 144hz monitor with the variable fps of fs2020. That stability / fluidity has a bigger impact on your accuracy than lower latency.
The lower latency won’t make much difference on you responding to the movements of the plane as human reaction time is in the hundreds of milliseconds. From 4.1 to 1.6 ms doesn’t do anything to your reaction times.
Another factor is the clarity of the picture and screen size. The bigger the screen, the easier it is to judge your position relative to the runway.