I get chromatic aberrations. But I noticed the VR render on my monitor is just so much sharper and smoother looking. Is this just an optical illusion or the result of compression to the headset?
I’m using Oculus Quest 2 with Virtual Desktop and SteamVR.
Sorry, I don’t own a Quest 2. You are using VD because you are streaming wirelessly? What about a cable, is that any better?
Most likely you are correct, it’s the compression but simply the fact you have panels with lenses magnifying the image is going to produce less quality than simply looking at a monitor, and it’s not like you can strap a monitor to your head now and walk around with it…
Panels and lenses are improving all the time. The tech in the Quest 2 is quite old now, so hopefully later this year we’ll get better displays in VR, the Quest 3 is slated for 2023.
The wire seems to stutter quite a bit. It could be Windows 11, the PCI-e card I got or who know what, lol. The WiFi link with VD is super solid at least.
I was being conservative with my graphics settings but I keep upping settings and it’s staying smooth and looking better.
The WiFi router is fine, the Oculus cable is a problem. I can pull a solid 1.2 Gbps over the AP’s WiFi, but I switched over to to a wired Ethernet, that limits me to 1 Gbps for Internet.
My AP is using it’s multigig port for the cable modem run. I gave up the AX connection on the PC for the Quest link. It’s actually working quite great.
I’m already maxed out on the VD bandwidth, so no need to upgrade my PC’s Ethernet.
This happens also with the HP Reverb G2. I gave up on the Oculus Quest. Both cable and Wifi didn’t work for me. The image reduction from 2D to VR spans all headsets. I started a topic asking Asobo to help with this. There should be something they can do when sims of the past using far less video card/computing power could produce a clearer image. Other VR games don’t seem to suffer this problem to this degree as FS does.